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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Misc/FrameRate.h"#include "Algo/BinarySearch.h"#include "Algo/Reverse.h"#include "Containers/Array.h"#include "Containers/ContainerAllocationPolicies.h"#include "Internationalization/Internationalization.h"#include "Math/BasicMathExpressionEvaluator.h"#include "Misc/ExpressionParser.h"#include "Misc/Guid.h"#include "Templates/UnrealTemplate.h"Classes | |
| class | FFrameRateParser |
Macros | |
| #define | LOCTEXT_NAMESPACE "FFrameRate" |
Functions | |
| TValueOrError< FFrameRate, FExpressionError > | ParseFrameRate (const TCHAR *FrameRateString) |
| bool | TryParseString (FFrameRate &OutFrameRate, const TCHAR *InString) |
| FArchive & | operator<< (FArchive &Ar, FFrameRate &FrameRate) |
| #define LOCTEXT_NAMESPACE "FFrameRate" |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FFrameRate & | FrameRate | ||
| ) |
| TValueOrError< FFrameRate, FExpressionError > ParseFrameRate | ( | const TCHAR * | FrameRateString | ) |
Attempt to parse a frame rate from a string Note: user code may need to include "Misc/ExpressionParserTypes.h"
| bool TryParseString | ( | FFrameRate & | OutFrameRate, |
| const TCHAR * | InString | ||
| ) |
Common Lex::TryParseString overload for FFrameRate