UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Froxel.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "FroxelDefinitions.h"
8
9class FRDGBuilder;
10class FViewInfo;
11
16namespace Froxel
17{
18
36
42
48
49
51
52// per view froxel data.
54{
55 class FRenderer *FroxelData = nullptr;
56 FRDGBuffer* FroxelsRDG = nullptr;
57 // Represents an argument to use with an indirect dispacth to perform some processing on the froxels.
58 FRDGBuffer* FroxelArgsRDG = nullptr;
60 int32 ArgsOffset = 0;
61
62 FBuilderParameters GetBuilderParameters(FRDGBuilder& GraphBuilder) const;
63
64 FParameters GetShaderParameters(FRDGBuilder& GraphBuilder) const;
65
66};
67
69{
70public:
71 // Stride in the indirect argument buffer, the 4th slot is used to store the atomic counter of individual froxels (rather than the group).
72 static constexpr int32 ArgsStride = 4;
73 // Work group size that should be used on an indirect dispatch using the argument produced
75 static constexpr int32 TileSize = FROXEL_TILE_SIZE; // 8x8 tiles
76
78 FRenderer(bool bIsEnabled, FRDGBuilder& GraphBuilder, const TArray<FViewInfo>& Views);
79
80 const FViewData *GetView(int32 ViewIndex) const { return Views.IsValidIndex(ViewIndex) ? &Views[ViewIndex] : nullptr; }
81
82 bool IsEnabled() const { return !Views.IsEmpty(); }
83
84private:
86};
87
88} // namespace froxel
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_RDG_BUFFER_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1812
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition Froxel.h:69
static constexpr int32 ArgsStride
Definition Froxel.h:72
static constexpr int32 IndirectWorkGroupSize
Definition Froxel.h:74
const FViewData * GetView(int32 ViewIndex) const
Definition Froxel.h:80
bool IsEnabled() const
Definition Froxel.h:82
FRenderer()
Definition Froxel.h:77
static constexpr int32 TileSize
Definition Froxel.h:75
Definition Array.h:670
Definition DeferredShadingRenderer.h:73
FSharedParameters MakeSharedParameters(const FViewInfo &View)
Definition Froxel.cpp:11
Definition Froxel.h:54
FSharedParameters SharedParameters
Definition Froxel.h:59