42 UFUNCTION(BlueprintCallable, Category=
"Game")
46 UFUNCTION(BlueprintCallable, Category=
"Game")
47 ENGINE_API virtual bool IsMatchInProgress()
const;
50 UFUNCTION(BlueprintCallable, Category=
"Game")
54 UFUNCTION(BlueprintCallable, Category=
"Game")
58 UFUNCTION(BlueprintCallable, Category=
"Game")
62 UFUNCTION(BlueprintCallable, Category=
"Game")
126 float MinRespawnDelay;
144 float InactivePlayerStateLifeSpan;
152 bool bHandleDedicatedServerReplays;
169 UFUNCTION(Exec, BlueprintCallable, Category = AI)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127