UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameplayDebuggerCategory_BehaviorTree.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#if WITH_GAMEPLAY_DEBUGGER_MENU
7
9
10class AActor;
12
14{
15public:
17
18 virtual void CollectData(APlayerController* OwnerPC, AActor* DebugActor) override;
20
22
23protected:
24 struct FRepData
25 {
26 FString CompName;
27 FString TreeDesc;
28 FString BlackboardDesc;
29
30 void Serialize(FArchive& Ar);
31 };
32 FRepData DataPack;
33};
34
35#endif // WITH_GAMEPLAY_DEBUGGER_MENU
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Actor.h:257
Definition PlayerController.h:261
Definition Archive.h:1208
Definition GameplayDebuggerTypes.h:30
Definition GameplayDebuggerCategory.h:49
virtual GAMEPLAYDEBUGGER_API void CollectData(APlayerController *OwnerPC, AActor *DebugActor)
Definition GameplayDebuggerCategory.cpp:29
virtual GAMEPLAYDEBUGGER_API void DrawData(APlayerController *OwnerPC, FGameplayDebuggerCanvasContext &CanvasContext)
Definition GameplayDebuggerCategory.cpp:34
Definition SharedPointer.h:153