7#include "GameplayDebuggerRenderingComponent.generated.h"
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DebugRenderSceneProxy.h:41
Definition GameplayDebuggerRenderingComponent.cpp:13
Definition GameplayDebuggerRenderingComponent.h:12
void Reset()
Definition GameplayDebuggerRenderingComponent.cpp:109
virtual ~FGameplayDebuggerDebugDrawDelegateHelper() override
Definition GameplayDebuggerRenderingComponent.h:16
virtual void RegisterDebugDrawDelegateInternal() override
Definition GameplayDebuggerRenderingComponent.cpp:83
virtual void UnregisterDebugDrawDelegate() override
Definition GameplayDebuggerRenderingComponent.cpp:96
void AddDelegateHelper(FDebugDrawDelegateHelper *InDebugDrawDelegateHelper)
Definition GameplayDebuggerRenderingComponent.cpp:118
Definition DebugDrawComponent.h:50
Definition GameplayDebuggerRenderingComponent.h:37
virtual FDebugDrawDelegateHelper & GetDebugDrawDelegateHelper() override
Definition GameplayDebuggerRenderingComponent.h:42
Definition DebugRenderSceneProxy.h:434
Definition BoxSphereBounds.h:25