UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UGameplayDebuggerRenderingComponent Class Reference

#include <GameplayDebuggerRenderingComponent.h>

+ Inheritance diagram for UGameplayDebuggerRenderingComponent:

Protected Member Functions

virtual FDebugRenderSceneProxyCreateDebugSceneProxy () override
 
virtual FDebugDrawDelegateHelperGetDebugDrawDelegateHelper () override
 
virtual FBoxSphereBounds CalcBounds (const FTransform &LocalToWorld) const override
 
- Protected Member Functions inherited from UDebugDrawComponent
virtual ENGINE_API FPrimitiveSceneProxyCreateSceneProxy () override final
 
virtual ENGINE_API void CreateRenderState_Concurrent (FRegisterComponentContext *Context) override
 
virtual ENGINE_API void DestroyRenderState_Concurrent () override
 

Additional Inherited Members

- Protected Attributes inherited from UDebugDrawComponent
FDebugDrawDelegateHelper DebugDrawDelegateHelper
 

Member Function Documentation

◆ CalcBounds()

FBoxSphereBounds UGameplayDebuggerRenderingComponent::CalcBounds ( const FTransform LocalToWorld) const
overrideprotectedvirtual

◆ CreateDebugSceneProxy()

FDebugRenderSceneProxy * UGameplayDebuggerRenderingComponent::CreateDebugSceneProxy ( )
overrideprotectedvirtual

Reimplemented from UDebugDrawComponent.

◆ GetDebugDrawDelegateHelper()

virtual FDebugDrawDelegateHelper & UGameplayDebuggerRenderingComponent::GetDebugDrawDelegateHelper ( )
inlineoverrideprotectedvirtual

Method that should be overriden when subclass uses a custom delegate helper.

Reimplemented from UDebugDrawComponent.


The documentation for this class was generated from the following files: