![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "GameplayTagContainerNetSerializer.h"#include "InternalGameplayTagContainerNetSerializer.h"#include "GameplayTagContainer.h"#include "GameplayTagsManager.h"#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h"#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h"#include "Iris/Serialization/NetBitStreamUtil.h"#include "Iris/Serialization/NetSerializerDelegates.h"#include "Iris/Serialization/NetSerializers.h"Classes | |
| struct | UE::Net::FGameplayTagContainerAccessorForNetSerializer |
| struct | UE::Net::FGameplayTagContainerNetSerializer |
| struct | UE::Net::FGameplayTagContainerNetSerializer::FQuantizedType |
Namespaces | |
| namespace | UE |
| namespace | UE::Net |
Functions | |
| UE::Net::UE_NET_IMPLEMENT_SERIALIZER (FGameplayTagContainerNetSerializer) | |
| UE::Net::UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO (PropertyNetSerializerRegistry_NAME_GameplayTagContainer, FGameplayTagContainerNetSerializer) | |