UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetSerializers.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "NetSerializer.h"
8#include "GuidNetSerializer.h"
10#include "IntNetSerializers.h"
12#include "IntNetSerializers.h"
13#include "ObjectNetSerializer.h"
16#include "QuatNetSerializers.h"
20#include "UintNetSerializers.h"
23#include "NetSerializers.generated.h"
24
25namespace UE::Net
26{
27 struct FReplicationStateDescriptor;
28}
29
30USTRUCT()
35
36USTRUCT()
52
53template<>
55{
56 enum
57 {
58 WithCopy = false
59 };
60};
61
71USTRUCT()
76
77namespace UE::Net
78{
79
83
84}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_NET_DECLARE_SERIALIZER(SerializerName, Api)
Definition NetSerializer.h:455
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition RefCounting.h:454
Definition NetworkVersion.cpp:28
Definition NetSerializers.h:32
Definition NetSerializerConfig.h:17
Definition NetSerializers.h:73
Definition NetSerializers.h:38
FStructNetSerializerConfig(const FStructNetSerializerConfig &)=delete
FStructNetSerializerConfig & operator=(const FStructNetSerializerConfig &)=delete
IRISCORE_API ~FStructNetSerializerConfig()
FStructNetSerializerConfig(FStructNetSerializerConfig &&)=delete
TRefCountPtr< const UE::Net::FReplicationStateDescriptor > StateDescriptor
Definition NetSerializers.h:50
FStructNetSerializerConfig & operator=(FStructNetSerializerConfig &&)=delete
Definition StructOpsTypeTraits.h:11
@ WithCopy
Definition StructOpsTypeTraits.h:17
Definition StructOpsTypeTraits.h:46
Definition BoolNetSerializer.cpp:11
Definition NopNetSerializer.cpp:9
Definition StructNetSerializer.cpp:15