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| static void | Serialize (FNetSerializationContext &, const FNetSerializeArgs &Args) |
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| static void | Deserialize (FNetSerializationContext &, const FNetDeserializeArgs &Args) |
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| static void | SerializeDelta (FNetSerializationContext &, const FNetSerializeDeltaArgs &Args) |
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| static void | DeserializeDelta (FNetSerializationContext &, const FNetDeserializeDeltaArgs &Args) |
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| static void | Quantize (FNetSerializationContext &, const FNetQuantizeArgs &Args) |
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| static void | Dequantize (FNetSerializationContext &, const FNetDequantizeArgs &Args) |
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| static bool | IsEqual (FNetSerializationContext &, const FNetIsEqualArgs &Args) |
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| static bool | Validate (FNetSerializationContext &, const FNetValidateArgs &Args) |
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| static void | CloneDynamicState (FNetSerializationContext &, const FNetCloneDynamicStateArgs &) |
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| static void | FreeDynamicState (FNetSerializationContext &, const FNetFreeDynamicStateArgs &) |
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| static void | CollectNetReferences (FNetSerializationContext &, const FNetCollectReferencesArgs &) |
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◆ ConfigType
◆ SourceType
◆ CloneDynamicState()
◆ CollectNetReferences()
◆ Dequantize()
◆ Deserialize()
◆ DeserializeDelta()
◆ FreeDynamicState()
◆ IsEqual()
◆ Quantize()
◆ Serialize()
◆ SerializeDelta()
$IRIS TODO UE-130963 The struct could hint whether we should check for equality before serializing. If the outer replication state already has a bit for state changes then this would be unnecessary, but if this struct itself contains struct members we'd want those to have hints. The solution would be to have a check for structs when a member is serialized and check and write whether the structs are equal before recursing into this function if they are not.
◆ Validate()
◆ bIsForwardingSerializer
◆ Version
| const uint32 UE::Net::FStructNetSerializer::Version = 0 |
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The documentation for this struct was generated from the following file: