UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FStructNetSerializer Struct Reference

Public Types

typedef void SourceType
 
typedef FStructNetSerializerConfig ConfigType
 

Static Public Member Functions

static void Serialize (FNetSerializationContext &, const FNetSerializeArgs &Args)
 
static void Deserialize (FNetSerializationContext &, const FNetDeserializeArgs &Args)
 
static void SerializeDelta (FNetSerializationContext &, const FNetSerializeDeltaArgs &Args)
 
static void DeserializeDelta (FNetSerializationContext &, const FNetDeserializeDeltaArgs &Args)
 
static void Quantize (FNetSerializationContext &, const FNetQuantizeArgs &Args)
 
static void Dequantize (FNetSerializationContext &, const FNetDequantizeArgs &Args)
 
static bool IsEqual (FNetSerializationContext &, const FNetIsEqualArgs &Args)
 
static bool Validate (FNetSerializationContext &, const FNetValidateArgs &Args)
 
static void CloneDynamicState (FNetSerializationContext &, const FNetCloneDynamicStateArgs &)
 
static void FreeDynamicState (FNetSerializationContext &, const FNetFreeDynamicStateArgs &)
 
static void CollectNetReferences (FNetSerializationContext &, const FNetCollectReferencesArgs &)
 

Static Public Attributes

static const uint32 Version = 0
 
static constexpr bool bIsForwardingSerializer = true
 

Member Typedef Documentation

◆ ConfigType

◆ SourceType

Member Function Documentation

◆ CloneDynamicState()

void UE::Net::FStructNetSerializer::CloneDynamicState ( FNetSerializationContext Context,
const FNetCloneDynamicStateArgs Args 
)
static

◆ CollectNetReferences()

void UE::Net::FStructNetSerializer::CollectNetReferences ( FNetSerializationContext Context,
const FNetCollectReferencesArgs Args 
)
static

◆ Dequantize()

void UE::Net::FStructNetSerializer::Dequantize ( FNetSerializationContext Context,
const FNetDequantizeArgs Args 
)
static

◆ Deserialize()

void UE::Net::FStructNetSerializer::Deserialize ( FNetSerializationContext Context,
const FNetDeserializeArgs Args 
)
static

◆ DeserializeDelta()

void UE::Net::FStructNetSerializer::DeserializeDelta ( FNetSerializationContext Context,
const FNetDeserializeDeltaArgs Args 
)
static

◆ FreeDynamicState()

void UE::Net::FStructNetSerializer::FreeDynamicState ( FNetSerializationContext Context,
const FNetFreeDynamicStateArgs Args 
)
static

◆ IsEqual()

bool UE::Net::FStructNetSerializer::IsEqual ( FNetSerializationContext Context,
const FNetIsEqualArgs Args 
)
static

◆ Quantize()

void UE::Net::FStructNetSerializer::Quantize ( FNetSerializationContext Context,
const FNetQuantizeArgs Args 
)
static

◆ Serialize()

void UE::Net::FStructNetSerializer::Serialize ( FNetSerializationContext Context,
const FNetSerializeArgs Args 
)
static

◆ SerializeDelta()

void UE::Net::FStructNetSerializer::SerializeDelta ( FNetSerializationContext Context,
const FNetSerializeDeltaArgs Args 
)
static

$IRIS TODO UE-130963 The struct could hint whether we should check for equality before serializing. If the outer replication state already has a bit for state changes then this would be unnecessary, but if this struct itself contains struct members we'd want those to have hints. The solution would be to have a check for structs when a member is serialized and check and write whether the structs are equal before recursing into this function if they are not.

◆ Validate()

bool UE::Net::FStructNetSerializer::Validate ( FNetSerializationContext Context,
const FNetValidateArgs Args 
)
static

Member Data Documentation

◆ bIsForwardingSerializer

constexpr bool UE::Net::FStructNetSerializer::bIsForwardingSerializer = true
staticconstexpr

◆ Version

const uint32 UE::Net::FStructNetSerializer::Version = 0
static

The documentation for this struct was generated from the following file: