UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameplayTagsModule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "EngineGlobals.h"
10#include "HAL/Platform.h"
13#include "UObject/NameTypes.h"
14
19{
20
21public:
22
29 static inline IGameplayTagsModule& Get()
30 {
31 static const FName GameplayTagModuleName(TEXT("GameplayTags"));
32 return FModuleManager::LoadModuleChecked< IGameplayTagsModule >(GameplayTagModuleName);
33 }
34
40 static inline bool IsAvailable()
41 {
42 static const FName GameplayTagModuleName(TEXT("GameplayTags"));
44 }
45
48
51
52};
53
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
CORE_API bool IsModuleLoaded(const FName InModuleName) const
Definition ModuleManager.cpp:347
static CORE_API FModuleManager & Get()
Definition ModuleManager.cpp:199
Definition NameTypes.h:617
Definition GameplayTagsModule.h:19
static bool IsAvailable()
Definition GameplayTagsModule.h:40
static GAMEPLAYTAGS_API FSimpleMulticastDelegate OnGameplayTagTreeChanged
Definition GameplayTagsModule.h:47
static IGameplayTagsModule & Get()
Definition GameplayTagsModule.h:29
static GAMEPLAYTAGS_API FSimpleMulticastDelegate OnTagSettingsChanged
Definition GameplayTagsModule.h:50
Definition ModuleInterface.h:14