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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GameplayTagsModule.h>
Inheritance diagram for IGameplayTagsModule:Static Public Member Functions | |
| static IGameplayTagsModule & | Get () |
| static bool | IsAvailable () |
Static Public Attributes | |
| static GAMEPLAYTAGS_API FSimpleMulticastDelegate | OnGameplayTagTreeChanged |
| static GAMEPLAYTAGS_API FSimpleMulticastDelegate | OnTagSettingsChanged |
Additional Inherited Members | |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
The public interface to this module, generally you should access the manager directly instead
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inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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Delegate for when assets are added to the tree
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static |
Delegate that gets called after the settings have changed in the editor