UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameplayTagsManager.h File Reference
#include "AssetRegistry/AssetData.h"
#include "CoreMinimal.h"
#include "Stats/Stats.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "UObject/ScriptMacros.h"
#include "GameplayTagContainer.h"
#include "Engine/DataTable.h"
#include "Templates/UniquePtr.h"
#include "Misc/ScopeLock.h"
#include "Misc/TransactionallySafeCriticalSection.h"
#include "GameplayTagsManager.generated.h"

Go to the source code of this file.

Classes

struct  FGameplayTagTableRow
 
struct  FRestrictedGameplayTagTableRow
 
struct  FGameplayTagSource
 
struct  FGameplayTagSearchPathInfo
 
struct  FGameplayTagNode
 
class  UGameplayTagsManager
 

Enumerations

enum class  EGameplayTagSourceType : uint8 {
  Native , DefaultTagList , TagList , RestrictedTagList ,
  DataTable , Invalid
}
 
enum class  EGameplayTagSelectionType : uint8 { None , NonRestrictedOnly , RestrictedOnly , All }
 

Enumeration Type Documentation

◆ EGameplayTagSelectionType

Enumerator
None 
NonRestrictedOnly 
RestrictedOnly 
All 

◆ EGameplayTagSourceType

Enumerator
Native 
DefaultTagList 
TagList 
RestrictedTagList 
DataTable 
Invalid