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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GameplayTagsManager.h>
Public Member Functions | |
| FGameplayTagSource () | |
| FGameplayTagSource (FName InSourceName, EGameplayTagSourceType InSourceType, UGameplayTagsList *InSourceTagList=nullptr, URestrictedGameplayTagsList *InSourceRestrictedTagList=nullptr) | |
| GAMEPLAYTAGS_API FString | GetConfigFileName () const |
Static Public Member Functions | |
| static GAMEPLAYTAGS_API FName | GetNativeName () |
| static GAMEPLAYTAGS_API FName | GetDefaultName () |
Public Attributes | |
| FName | SourceName |
| EGameplayTagSourceType | SourceType |
| TObjectPtr< class UGameplayTagsList > | SourceTagList |
| TObjectPtr< class URestrictedGameplayTagsList > | SourceRestrictedTagList |
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor
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inline |
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inline |
| FString FGameplayTagSource::GetConfigFileName | ( | ) | const |
Returns the config file that created this source, if valid
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static |
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static |
| FName FGameplayTagSource::SourceName |
Name of this source
| TObjectPtr<class URestrictedGameplayTagsList> FGameplayTagSource::SourceRestrictedTagList |
If this has restricted tags and is bound to an ini object for saving, this is the one
| TObjectPtr<class UGameplayTagsList> FGameplayTagSource::SourceTagList |
If this is bound to an ini object for saving, this is the one
| EGameplayTagSourceType FGameplayTagSource::SourceType |
Type of this source