UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRestrictedGameplayTagTableRow Struct Reference

#include <GameplayTagsManager.h>

+ Inheritance diagram for FRestrictedGameplayTagTableRow:

Public Member Functions

 FRestrictedGameplayTagTableRow ()
 
 FRestrictedGameplayTagTableRow (FName InTag, const FString &InDevComment=TEXT(""), bool InAllowNonRestrictedChildren=false)
 
GAMEPLAYTAGS_API FRestrictedGameplayTagTableRow (FRestrictedGameplayTagTableRow const &Other)
 
GAMEPLAYTAGS_API FRestrictedGameplayTagTableRowoperator= (FRestrictedGameplayTagTableRow const &Other)
 
GAMEPLAYTAGS_API bool operator== (FRestrictedGameplayTagTableRow const &Other) const
 
GAMEPLAYTAGS_API bool operator!= (FRestrictedGameplayTagTableRow const &Other) const
 
- Public Member Functions inherited from FGameplayTagTableRow
 FGameplayTagTableRow ()
 
 FGameplayTagTableRow (FName InTag, const FString &InDevComment=TEXT(""))
 
GAMEPLAYTAGS_API FGameplayTagTableRow (FGameplayTagTableRow const &Other)
 
GAMEPLAYTAGS_API FGameplayTagTableRowoperator= (FGameplayTagTableRow const &Other)
 
GAMEPLAYTAGS_API bool operator== (FGameplayTagTableRow const &Other) const
 
GAMEPLAYTAGS_API bool operator!= (FGameplayTagTableRow const &Other) const
 
GAMEPLAYTAGS_API bool operator< (FGameplayTagTableRow const &Other) const
 
- Public Member Functions inherited from FTableRowBase
 FTableRowBase ()
 
virtual ~FTableRowBase ()
 
virtual void OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems)
 
virtual void OnDataTableChanged (const UDataTable *InDataTable, const FName InRowName)
 

Public Attributes

bool bAllowNonRestrictedChildren
 
- Public Attributes inherited from FGameplayTagTableRow
FName Tag
 
FString DevComment
 

Detailed Description

Simple struct for a table row in the restricted gameplay tag table and element in the ini list

Constructor & Destructor Documentation

◆ FRestrictedGameplayTagTableRow() [1/3]

FRestrictedGameplayTagTableRow::FRestrictedGameplayTagTableRow ( )
inline

Constructors

◆ FRestrictedGameplayTagTableRow() [2/3]

FRestrictedGameplayTagTableRow::FRestrictedGameplayTagTableRow ( FName  InTag,
const FString &  InDevComment = TEXT(""),
bool  InAllowNonRestrictedChildren = false 
)
inline

◆ FRestrictedGameplayTagTableRow() [3/3]

FRestrictedGameplayTagTableRow::FRestrictedGameplayTagTableRow ( FRestrictedGameplayTagTableRow const &  Other)

Member Function Documentation

◆ operator!=()

bool FRestrictedGameplayTagTableRow::operator!= ( FRestrictedGameplayTagTableRow const &  Other) const

◆ operator=()

FRestrictedGameplayTagTableRow & FRestrictedGameplayTagTableRow::operator= ( FRestrictedGameplayTagTableRow const &  Other)

Assignment/Equality operators

◆ operator==()

bool FRestrictedGameplayTagTableRow::operator== ( FRestrictedGameplayTagTableRow const &  Other) const

Member Data Documentation

◆ bAllowNonRestrictedChildren

bool FRestrictedGameplayTagTableRow::bAllowNonRestrictedChildren

Tag specified in the table


The documentation for this struct was generated from the following files: