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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GameplayTagsManager.h>
Inheritance diagram for FGameplayTagTableRow:Public Member Functions | |
| FGameplayTagTableRow () | |
| FGameplayTagTableRow (FName InTag, const FString &InDevComment=TEXT("")) | |
| GAMEPLAYTAGS_API | FGameplayTagTableRow (FGameplayTagTableRow const &Other) |
| GAMEPLAYTAGS_API FGameplayTagTableRow & | operator= (FGameplayTagTableRow const &Other) |
| GAMEPLAYTAGS_API bool | operator== (FGameplayTagTableRow const &Other) const |
| GAMEPLAYTAGS_API bool | operator!= (FGameplayTagTableRow const &Other) const |
| GAMEPLAYTAGS_API bool | operator< (FGameplayTagTableRow const &Other) const |
Public Member Functions inherited from FTableRowBase | |
| FTableRowBase () | |
| virtual | ~FTableRowBase () |
| virtual void | OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) |
| virtual void | OnDataTableChanged (const UDataTable *InDataTable, const FName InRowName) |
Public Attributes | |
| FName | Tag |
| FString | DevComment |
Simple struct for a table row in the gameplay tag table and element in the ini list
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inline |
Constructors
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inline |
| FGameplayTagTableRow::FGameplayTagTableRow | ( | FGameplayTagTableRow const & | Other | ) |
| bool FGameplayTagTableRow::operator!= | ( | FGameplayTagTableRow const & | Other | ) | const |
| bool FGameplayTagTableRow::operator< | ( | FGameplayTagTableRow const & | Other | ) | const |
| FGameplayTagTableRow & FGameplayTagTableRow::operator= | ( | FGameplayTagTableRow const & | Other | ) |
Assignment/Equality operators
| bool FGameplayTagTableRow::operator== | ( | FGameplayTagTableRow const & | Other | ) | const |
| FString FGameplayTagTableRow::DevComment |
Developer comment clarifying the usage of a particular tag, not user facing
| FName FGameplayTagTableRow::Tag |
Tag specified in the table