UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollectionCollisionStructureManager.cpp File Reference

Functions

 DEFINE_LOG_CATEGORY_STATIC (GCS_Log, NoLogging, All)
 

Variables

int32 bCollisionParticlesUseImplicitCulling = false
 
FAutoConsoleVariableRef CVarCollisionParticlesUseImplicitCulling (TEXT("p.CollisionParticlesUseImplicitCulling"), bCollisionParticlesUseImplicitCulling, TEXT("Use the implicit to cull interior vertices."))
 
int32 CollisionParticlesSpatialDivision = 10
 
FAutoConsoleVariableRef CVarCollisionParticlesSpatialDivision (TEXT("p.CollisionParticlesSpatialDivision"), CollisionParticlesSpatialDivision, TEXT("Spatial bucketing to cull collision particles."))
 
int32 CollisionParticlesMin = 10
 
FAutoConsoleVariableRef CVarCollisionParticlesMin (TEXT("p.CollisionParticlesMin"), CollisionParticlesMin, TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)"))
 
int32 CollisionParticlesMax = 2000
 
FAutoConsoleVariableRef CVarCollisionParticlesMax (TEXT("p.CollisionParticlesMax"), CollisionParticlesMax, TEXT("Maximum number of particles after simplicial pruning"))
 

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( GCS_Log  ,
NoLogging  ,
All   
)

Variable Documentation

◆ bCollisionParticlesUseImplicitCulling

int32 bCollisionParticlesUseImplicitCulling = false

◆ CollisionParticlesMax

int32 CollisionParticlesMax = 2000

◆ CollisionParticlesMin

int32 CollisionParticlesMin = 10

◆ CollisionParticlesSpatialDivision

int32 CollisionParticlesSpatialDivision = 10

◆ CVarCollisionParticlesMax

FAutoConsoleVariableRef CVarCollisionParticlesMax(TEXT("p.CollisionParticlesMax"), CollisionParticlesMax, TEXT("Maximum number of particles after simplicial pruning")) ( TEXT("p.CollisionParticlesMax")  ,
CollisionParticlesMax  ,
TEXT("Maximum number of particles after simplicial pruning"  
)

◆ CVarCollisionParticlesMin

FAutoConsoleVariableRef CVarCollisionParticlesMin(TEXT("p.CollisionParticlesMin"), CollisionParticlesMin, TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)")) ( TEXT("p.CollisionParticlesMin")  ,
CollisionParticlesMin  ,
TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)")   
)

◆ CVarCollisionParticlesSpatialDivision

FAutoConsoleVariableRef CVarCollisionParticlesSpatialDivision(TEXT("p.CollisionParticlesSpatialDivision"), CollisionParticlesSpatialDivision, TEXT("Spatial bucketing to cull collision particles.")) ( TEXT("p.CollisionParticlesSpatialDivision")  ,
CollisionParticlesSpatialDivision  ,
TEXT("Spatial bucketing to cull collision particles."  
)

◆ CVarCollisionParticlesUseImplicitCulling

FAutoConsoleVariableRef CVarCollisionParticlesUseImplicitCulling(TEXT("p.CollisionParticlesUseImplicitCulling"), bCollisionParticlesUseImplicitCulling, TEXT("Use the implicit to cull interior vertices.")) ( TEXT("p.CollisionParticlesUseImplicitCulling")  ,
bCollisionParticlesUseImplicitCulling  ,
TEXT("Use the implicit to cull interior vertices."  
)