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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h"#include "ChaosLog.h"#include "Chaos/Box.h"#include "Chaos/ErrorReporter.h"#include "Chaos/ImplicitObjectUnion.h"#include "Chaos/Levelset.h"#include "Chaos/Particles.h"#include "Chaos/Sphere.h"#include "Chaos/Capsule.h"#include "Chaos/Vector.h"#include "HAL/IConsoleManager.h"#include "Chaos/TriangleMesh.h"#include "Chaos/PBDRigidClustering.h"#include "Chaos/PBDRigidClusteringCollisionParticleAlgo.h"Functions | |
| DEFINE_LOG_CATEGORY_STATIC (GCS_Log, NoLogging, All) | |
Variables | |
| int32 | bCollisionParticlesUseImplicitCulling = false |
| FAutoConsoleVariableRef | CVarCollisionParticlesUseImplicitCulling (TEXT("p.CollisionParticlesUseImplicitCulling"), bCollisionParticlesUseImplicitCulling, TEXT("Use the implicit to cull interior vertices.")) |
| int32 | CollisionParticlesSpatialDivision = 10 |
| FAutoConsoleVariableRef | CVarCollisionParticlesSpatialDivision (TEXT("p.CollisionParticlesSpatialDivision"), CollisionParticlesSpatialDivision, TEXT("Spatial bucketing to cull collision particles.")) |
| int32 | CollisionParticlesMin = 10 |
| FAutoConsoleVariableRef | CVarCollisionParticlesMin (TEXT("p.CollisionParticlesMin"), CollisionParticlesMin, TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)")) |
| int32 | CollisionParticlesMax = 2000 |
| FAutoConsoleVariableRef | CVarCollisionParticlesMax (TEXT("p.CollisionParticlesMax"), CollisionParticlesMax, TEXT("Maximum number of particles after simplicial pruning")) |
| int32 CollisionParticlesMax = 2000 |
| int32 CollisionParticlesMin = 10 |
| int32 CollisionParticlesSpatialDivision = 10 |
| FAutoConsoleVariableRef CVarCollisionParticlesMax(TEXT("p.CollisionParticlesMax"), CollisionParticlesMax, TEXT("Maximum number of particles after simplicial pruning")) | ( | TEXT("p.CollisionParticlesMax") | , |
| CollisionParticlesMax | , | ||
| TEXT("Maximum number of particles after simplicial pruning") | |||
| ) |
| FAutoConsoleVariableRef CVarCollisionParticlesMin(TEXT("p.CollisionParticlesMin"), CollisionParticlesMin, TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)")) | ( | TEXT("p.CollisionParticlesMin") | , |
| CollisionParticlesMin | , | ||
| TEXT("Minimum number of particles after simplicial pruning (assuming it started with more)") | |||
| ) |
| FAutoConsoleVariableRef CVarCollisionParticlesSpatialDivision(TEXT("p.CollisionParticlesSpatialDivision"), CollisionParticlesSpatialDivision, TEXT("Spatial bucketing to cull collision particles.")) | ( | TEXT("p.CollisionParticlesSpatialDivision") | , |
| CollisionParticlesSpatialDivision | , | ||
| TEXT("Spatial bucketing to cull collision particles.") | |||
| ) |
| FAutoConsoleVariableRef CVarCollisionParticlesUseImplicitCulling(TEXT("p.CollisionParticlesUseImplicitCulling"), bCollisionParticlesUseImplicitCulling, TEXT("Use the implicit to cull interior vertices.")) | ( | TEXT("p.CollisionParticlesUseImplicitCulling") | , |
| bCollisionParticlesUseImplicitCulling | , | ||
| TEXT("Use the implicit to cull interior vertices.") | |||
| ) |