UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollectionDebugDrawActor.h File Reference
#include "GameFramework/Actor.h"
#include "Components/BillboardComponent.h"
#include <type_traits>
#include "GeometryCollectionDebugDrawActor.generated.h"

Go to the source code of this file.

Classes

class  AGeometryCollectionDebugDrawActor
 

Enumerations

enum class  EGeometryCollectionDebugDrawActorHideGeometry : uint8 {
  HideNone , HideWithCollision , HideSelected , HideWholeCollection ,
  HideAll
}
 

Functions

struct UE_DEPRECATED (5.0, "Deprecated. Use normal debug draw Chaos Physics commands") FGeometryCollectionDebugDrawWarningMessage
 

Enumeration Type Documentation

◆ EGeometryCollectionDebugDrawActorHideGeometry

EGeometryCollectionDebugDrawActorHideGeometry Visibility enum.

Enumerator
HideNone 
HideWithCollision 
HideSelected 
HideWholeCollection 
HideAll 

Function Documentation

◆ UE_DEPRECATED()

class UE_DEPRECATED ( 5.  0,
"Deprecated. Use normal debug draw Chaos Physics commands"   
)

FGeometryCollectionDebugDrawWarningMessage Empty structure used to embed a warning message in the UI through a detail customization.

FGeometryCollectionDebugDrawActorSelectedRigidBody Structure used to select a rigid body id with a picking tool through a detail customization.

AGeometryCollectionDebugDrawActor An actor representing the collection of data necessary to visualize the geometry collections' debug informations. Only one actor is to be used in the world, and should be automatically spawned by any GeometryDebugDrawComponent that needs it.

Id of the selected rigid body whose to visualize debug informations. Use -1 to visualize all Geometry Collections.

Chaos RBD Solver. Will use the world's default solver actor if null.

Currently selected geometry collection.

Return the name of selected solver, or "None" if none is selected.