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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/SimpleGeometryParticles.h"#include "Chaos/ParticleHandleFwd.h"#include "Chaos/GeometryParticlesfwd.h"#include "Chaos/CollisionFilterData.h"#include "Chaos/Collision/ParticleCollisions.h"#include "Chaos/Box.h"#include "Chaos/PhysicalMaterials.h"#include "UObject/PhysicsObjectVersion.h"#include "UObject/ExternalPhysicsCustomObjectVersion.h"#include "UObject/FortniteValkyrieBranchObjectVersion.h"#include "UObject/ExternalPhysicsMaterialCustomObjectVersion.h"#include "Chaos/Properties.h"#include "Chaos/Framework/PhysicsProxyBase.h"#include "Chaos/Framework/PhysicsSolverBase.h"#include "Chaos/ShapeInstance.h"Go to the source code of this file.
Classes | |
| class | Chaos::FShapeOrShapesArray |
| class | Chaos::FWeakParticleHandle |
| class | Chaos::TGeometryParticlesImp< T, d, SimType > |
Namespaces | |
| namespace | Chaos |
| namespace | Chaos::CVars |
| namespace | Chaos::Private |
Macros | |
| #define | CHAOS_DETERMINISTIC 1 |
Typedefs | |
| using | Chaos::FConstraintHandleArray = TArray< FConstraintHandle * > |
Enumerations | |
| enum class | Chaos::EResimType : uint8 { Chaos::FullResim = 0 , Chaos::ResimAsFollower = 1 } |
Functions | |
| FORCEINLINE uint32 | Chaos::GetTypeHash (const FParticleID &Unique) |
| template<typename T , int d, EGeometryParticlesSimType SimType> | |
| FChaosArchive & | Chaos::operator<< (FChaosArchive &Ar, TGeometryParticlesImp< T, d, SimType > &Particles) |
| #define CHAOS_DETERMINISTIC 1 |