UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GizmoArrowComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "GizmoArrowComponent.generated.h"
9
16{
18
19public:
20 UPROPERTY(EditAnywhere, Category = Options)
21 FVector Direction = FVector(0,0,1);
22
23 UPROPERTY(EditAnywhere, Category = Options)
24 float Gap = 5.0f;
25
26 UPROPERTY(EditAnywhere, Category = Options)
27 float Length = 60.0f;
28
29 UPROPERTY(EditAnywhere, Category = Options)
30 float Thickness = 2.0f;
31
33 //~ Begin UPrimitiveComponent Interface.
35 INTERACTIVETOOLSFRAMEWORK_API virtual bool LineTraceComponent(FHitResult& OutHit, const FVector Start, const FVector End, const FCollisionQueryParams& Params) override;
36 //~ End UPrimitiveComponent Interface.
37
38 //~ Begin USceneComponent Interface.
39 INTERACTIVETOOLSFRAMEWORK_API virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
40 //~ Begin USceneComponent Interface.
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PrimitiveSceneProxy.h:296
Definition GizmoArrowComponent.h:16
Definition GizmoBaseComponent.h:43
Definition CollisionQueryParams.h:43
Definition HitResult.h:21
Definition BoxSphereBounds.h:25