UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GizmoLineHandleComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "GizmoLineHandleComponent.generated.h"
9
10
17{
19
20public:
21 UPROPERTY(EditAnywhere, Category = Options)
23
24 UPROPERTY(EditAnywhere, Category = Options)
25 float HandleSize = 10.0f;
26
27 UPROPERTY(EditAnywhere, Category = Options)
28 float Thickness = 2.0f;
29
30 UPROPERTY(EditAnywhere, Category = Options)
31 FVector Direction = FVector(0, 0, 1.);
32
33 UPROPERTY(EditAnywhere, Category = Options)
34 float Length;
35
36 UPROPERTY(EditAnywhere, Category = Options)
37 bool bImageScale = true;
39 //~ Begin UPrimitiveComponent Interface.
41 INTERACTIVETOOLSFRAMEWORK_API virtual bool LineTraceComponent(FHitResult& OutHit, const FVector Start, const FVector End, const FCollisionQueryParams& Params) override;
42 //~ End UPrimitiveComponent Interface.
43
44 //~ Begin USceneComponent Interface.
45 INTERACTIVETOOLSFRAMEWORK_API virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
46 //~ Begin USceneComponent Interface.
47};
@ Normal
Definition AndroidInputInterface.h:116
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PrimitiveSceneProxy.h:296
Definition GizmoBaseComponent.h:43
Definition GizmoLineHandleComponent.h:17
Definition CollisionQueryParams.h:43
Definition HitResult.h:21
Definition BoxSphereBounds.h:25