12#include "HeterogeneousVolumeComponent.generated.h"
57 uint32 bPivotAtCentroid : 1;
59 UPROPERTY(EditAnywhere, Category = Lighting)
62 UPROPERTY(EditAnywhere, Category = Lighting)
63 float ShadowStepFactor;
65 UPROPERTY(EditAnywhere, Category = Lighting)
66 float ShadowBiasFactor;
68 UPROPERTY(EditAnywhere, Category = Lighting)
69 float LightingDownsampleFactor;
109 virtual void PostInitProperties()
override;
110 virtual void PostReinitProperties()
override;
118 virtual bool ShouldRenderSelected()
const override {
return true; }
119 virtual bool IsMaterialSlotNameValid(
FName MaterialSlotName)
const override;
124 virtual int32 GetMaterialIndex(
FName MaterialSlotName)
const override;
141UCLASS(
showcategories = (Movement,
Rendering,
Transformation, DataLayers,
"Input|MouseInput",
"Input|TouchInput"),
ClassGroup =
Fog,
hidecategories = (
Info,
Object,
Input), MinimalAPI)
148 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category =
Volume, meta = (AllowPrivateAccess = "
true"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition PrimitiveSceneProxy.h:296
Definition MaterialInstanceDynamic.h:15
Definition MaterialInterface.h:296
Definition MeshComponent.h:25
virtual ENGINE_API void GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const override
Definition MeshComponent.cpp:281
virtual ENGINE_API void SetMaterial(int32 ElementIndex, UMaterialInterface *Material) override
Definition MeshComponent.cpp:63
virtual ENGINE_API int32 GetNumMaterials() const override
Definition MeshComponent.cpp:276
Definition SparseVolumeTexture.h:309
ENGINE_API FBox CalcBounds(const FVector &P0, const FVector &P1, const FVector &P2, const FVector &P3)
Definition BezierUtilities.cpp:26
@ false
Definition radaudio_common.h:23
Definition EngineBaseTypes.h:571
Definition UnrealType.h:6865
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25