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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "HitProxies.h"#include "Elements/Framework/TypedElementHandle.h"#include "GenericPlatform/ICursor.h"Classes | |
| class | FHitProxyArray |
| struct | FForceInitHitProxyBeforeMain |
Functions | |
| HHitProxy * | GetHitProxyById (FHitProxyId Id) |
| ENGINE_API const TSparseArray< HHitProxy * > & | GetAllHitProxies () |
| ENGINE_API const TSparseArray< HHitProxy * > & GetAllHitProxies | ( | ) |
| HHitProxy * GetHitProxyById | ( | FHitProxyId | Id | ) |
Maps a hit proxy ID to its hit proxy. If the ID doesn't map to a valid hit proxy, NULL is returned.
| ID | - The hit proxy ID to match. |