UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HitProxies.cpp File Reference

Classes

class  FHitProxyArray
 
struct  FForceInitHitProxyBeforeMain
 

Functions

HHitProxyGetHitProxyById (FHitProxyId Id)
 
ENGINE_API const TSparseArray< HHitProxy * > & GetAllHitProxies ()
 

Function Documentation

◆ GetAllHitProxies()

ENGINE_API const TSparseArray< HHitProxy * > & GetAllHitProxies ( )

◆ GetHitProxyById()

HHitProxy * GetHitProxyById ( FHitProxyId  Id)

Maps a hit proxy ID to its hit proxy. If the ID doesn't map to a valid hit proxy, NULL is returned.

Parameters
ID- The hit proxy ID to match.
Returns
The hit proxy with matching ID, or NULL if no match.