UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISpectatorScreenController.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9enum class ESpectatorScreenMode : uint8;
10class UTexture;
12
20{
21public:
23
25 {
26 static FName FeatureName = FName(TEXT("SpectatorScreenController"));
27 return FeatureName;
28 }
29
35
37
43
47 virtual UTexture* GetSpectatorScreenTexture() const { return nullptr; }
48
59
60 UE_DEPRECATED(5.6, "Create layers with IStereoLayers::LAYER_FLAG_DEBUG instead")
61 virtual void QueueDebugCanvasLayerID(int32 LayerID) final {}
62};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ESpectatorScreenMode
Definition HeadMountedDisplayTypes.h:145
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition IModularFeature.h:12
Definition ISpectatorScreenController.h:20
virtual UTexture * GetSpectatorScreenTexture() const
Definition ISpectatorScreenController.h:47
virtual void SetSpectatorScreenTexture(UTexture *InTexture)=0
virtual ESpectatorScreenMode GetSpectatorScreenMode() const =0
virtual void SetSpectatorScreenModeTexturePlusEyeLayout(const FSpectatorScreenModeTexturePlusEyeLayout &Layout)=0
virtual void QueueDebugCanvasLayerID(int32 LayerID) final
Definition ISpectatorScreenController.h:61
static FName GetModularFeatureName()
Definition ISpectatorScreenController.h:24
virtual ~ISpectatorScreenController()
Definition ISpectatorScreenController.h:22
virtual void SetSpectatorScreenMode(ESpectatorScreenMode Mode)=0
Definition Texture.h:1219
Definition HeadMountedDisplayTypes.h:159