UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISpectatorScreenController.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Features/IModularFeature.h
"
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enum class
ESpectatorScreenMode
:
uint8
;
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class
UTexture
;
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struct
FSpectatorScreenModeTexturePlusEyeLayout
;
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class
ISpectatorScreenController
:
public
IModularFeature
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{
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public
:
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virtual
~ISpectatorScreenController
() {}
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static
FName
GetModularFeatureName
()
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{
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static
FName
FeatureName =
FName
(
TEXT
(
"SpectatorScreenController"
));
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return
FeatureName;
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}
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virtual
void
SetSpectatorScreenMode
(
ESpectatorScreenMode
Mode) = 0;
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virtual
ESpectatorScreenMode
GetSpectatorScreenMode
()
const
= 0;
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virtual
void
SetSpectatorScreenTexture
(
UTexture
*
InTexture
) = 0;
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virtual
UTexture
*
GetSpectatorScreenTexture
()
const
{
return
nullptr
; }
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virtual
void
SetSpectatorScreenModeTexturePlusEyeLayout
(
const
FSpectatorScreenModeTexturePlusEyeLayout
&
Layout
) = 0;
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UE_DEPRECATED
(5.6,
"Create layers with IStereoLayers::LAYER_FLAG_DEBUG instead"
)
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virtual
void
QueueDebugCanvasLayerID
(
int32
LayerID) final {}
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};
CoreMinimal.h
UE_DEPRECATED
#define UE_DEPRECATED(Version, Message)
Definition
CoreMiscDefines.h:302
TEXT
#define TEXT(x)
Definition
Platform.h:1272
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ESpectatorScreenMode
ESpectatorScreenMode
Definition
HeadMountedDisplayTypes.h:145
IModularFeature.h
EInvalidateWidgetReason::Layout
@ Layout
ObjectMacros.h
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
FName
Definition
NameTypes.h:617
IModularFeature
Definition
IModularFeature.h:12
ISpectatorScreenController
Definition
ISpectatorScreenController.h:20
ISpectatorScreenController::GetSpectatorScreenTexture
virtual UTexture * GetSpectatorScreenTexture() const
Definition
ISpectatorScreenController.h:47
ISpectatorScreenController::SetSpectatorScreenTexture
virtual void SetSpectatorScreenTexture(UTexture *InTexture)=0
ISpectatorScreenController::GetSpectatorScreenMode
virtual ESpectatorScreenMode GetSpectatorScreenMode() const =0
ISpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayout
virtual void SetSpectatorScreenModeTexturePlusEyeLayout(const FSpectatorScreenModeTexturePlusEyeLayout &Layout)=0
ISpectatorScreenController::QueueDebugCanvasLayerID
virtual void QueueDebugCanvasLayerID(int32 LayerID) final
Definition
ISpectatorScreenController.h:61
ISpectatorScreenController::GetModularFeatureName
static FName GetModularFeatureName()
Definition
ISpectatorScreenController.h:24
ISpectatorScreenController::~ISpectatorScreenController
virtual ~ISpectatorScreenController()
Definition
ISpectatorScreenController.h:22
ISpectatorScreenController::SetSpectatorScreenMode
virtual void SetSpectatorScreenMode(ESpectatorScreenMode Mode)=0
UTexture
Definition
Texture.h:1219
FSpectatorScreenModeTexturePlusEyeLayout
Definition
HeadMountedDisplayTypes.h:159
Engine
Source
Runtime
HeadMountedDisplay
Public
ISpectatorScreenController.h
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