UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IcmpModule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "HAL/Platform.h"
7#include "Logging/LogMacros.h"
10
11class FOutputDevice;
12class UWorld;
13
16
22{
23
24public:
31 static inline FIcmpModule& Get()
32 {
33 return FModuleManager::LoadModuleChecked<FIcmpModule>("Icmp");
34 }
35
41 static inline bool IsAvailable()
42 {
43 return FModuleManager::Get().IsModuleLoaded("Icmp");
44 }
45
46private:
47
48 // FSelfRegisteringExec
49
59 virtual bool Exec_Dev(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override;
60
61 // IModuleInterface
62
67 virtual void StartupModule() override;
68
73 virtual void ShutdownModule() override;
74};
75
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
#define DECLARE_LOG_CATEGORY_EXTERN(CategoryName, DefaultVerbosity, CompileTimeVerbosity)
Definition LogMacros.h:361
Definition IcmpModule.h:22
static bool IsAvailable()
Definition IcmpModule.h:41
static FIcmpModule & Get()
Definition IcmpModule.h:31
CORE_API bool IsModuleLoaded(const FName InModuleName) const
Definition ModuleManager.cpp:347
static CORE_API FModuleManager & Get()
Definition ModuleManager.cpp:199
Definition OutputDevice.h:133
Definition CoreMisc.h:28
Definition ModuleInterface.h:14
Definition World.h:918