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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IcmpModule.h>
Inheritance diagram for FIcmpModule:Static Public Member Functions | |
| static FIcmpModule & | Get () |
| static bool | IsAvailable () |
Static Public Member Functions inherited from FSelfRegisteringExec | |
| static CORE_API bool | StaticExec (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) |
Additional Inherited Members | |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Public Member Functions inherited from FSelfRegisteringExec | |
| CORE_API | FSelfRegisteringExec () |
| virtual CORE_API | ~FSelfRegisteringExec () |
Public Member Functions inherited from FExec | |
| virtual CORE_API | ~FExec () |
| virtual CORE_API bool | Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Protected Member Functions inherited from FExec | |
| virtual bool | Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
| virtual bool | Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) |
Module for Icmp service utilities
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inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.