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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Icmp.h"#include "IcmpPrivate.h"#include "IcmpModule.h"#include "SocketSubsystem.h"#include "Windows/AllowWindowsPlatformTypes.h"#include "WinSock2.h"#include "Ws2tcpip.h"#include "iphlpapi.h"#include "IcmpAPI.h"#include "Windows/HideWindowsPlatformTypes.h"Namespaces | |
| namespace | IcmpWindows |
Macros | |
| #define | _WINSOCK_DEPRECATED_NO_WARNINGS |
| #define | ICMP_MAX_REPLIES 10 |
Functions | |
| uint16 | NtoHS (uint16 val) |
| uint16 | HtoNS (uint16 val) |
| uint32 | NtoHL (uint32 val) |
| uint32 | HtoNL (uint32 val) |
| FString | IcmpWindows::IpToString (void *Address) |
| FIcmpEchoResult | IcmpEchoImpl (ISocketSubsystem *SocketSub, const FString &TargetAddress, float Timeout) |
Variables | |
| const SIZE_T | IcmpWindows::IcmpPayloadSize = 32 |
| const uint8 | IcmpWindows::IcmpPayload [IcmpPayloadSize] = ">>>>This string is 32 bytes<<<<" |
| #define _WINSOCK_DEPRECATED_NO_WARNINGS |
| #define ICMP_MAX_REPLIES 10 |
| FIcmpEchoResult IcmpEchoImpl | ( | ISocketSubsystem * | SocketSub, |
| const FString & | TargetAddress, | ||
| float | Timeout | ||
| ) |