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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/ImplicitObject.h"#include "Chaos/BVHParticles.h"#include "Chaos/Box.h"#include "Chaos/Capsule.h"#include "Chaos/Convex.h"#include "Chaos/HeightField.h"#include "Chaos/ImplicitObjectScaled.h"#include "Chaos/ImplicitObjectTransformed.h"#include "Chaos/ImplicitObjectUnion.h"#include "Chaos/Levelset.h"#include "Chaos/Plane.h"#include "Chaos/Sphere.h"#include "Chaos/TaperedCylinder.h"#include "Chaos/TaperedCapsule.h"#include "Chaos/TrackedGeometryManager.h"#include "Chaos/TriangleMeshImplicitObject.h"#include "HAL/IConsoleManager.h"#include "UObject/DestructionObjectVersion.h"#include "UObject/ReleaseObjectVersion.h"#include "Chaos/MLLevelset.h"Namespaces | |
| namespace | Chaos |
Variables | |
| FRealSingle | Chaos::ClosestIntersectionStepSizeMultiplier = 0.5f |
| FAutoConsoleVariableRef | Chaos::CVarClosestIntersectionStepSizeMultiplier (TEXT("p.ClosestIntersectionStepSizeMultiplier"), ClosestIntersectionStepSizeMultiplier, TEXT("When raycasting we use this multiplier to substep the travel distance along the ray. Smaller number gives better accuracy at higher cost")) |