UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InputDevicePropertyHandle.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "InputDevicePropertyHandle.generated.h"
6
8USTRUCT(BlueprintType)
10{
12
14
17
19 ENGINE_API bool IsValid() const;
20
23
24 ENGINE_API uint32 GetTypeHash() const;
25
27
28 ENGINE_API bool operator==(const FInputDevicePropertyHandle& Other) const;
29 ENGINE_API bool operator!=(const FInputDevicePropertyHandle& Other) const;
30
31 ENGINE_API FString ToString() const;
32
34
35 // Private constructor because we don't want any other users to make a valid device property handle.
37
39 static ENGINE_API FInputDevicePropertyHandle AcquireValidHandle();
40
42 UPROPERTY()
43 uint32 InternalId;
44};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition InputDeviceSubsystem.h:120
Definition InputDevicePropertyHandle.h:10