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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InputDevicePropertyHandle.h>
Public Member Functions | |
| ENGINE_API | FInputDevicePropertyHandle () |
| ~FInputDevicePropertyHandle ()=default | |
| ENGINE_API bool | IsValid () const |
| ENGINE_API uint32 | GetTypeHash () const |
| ENGINE_API bool | operator== (const FInputDevicePropertyHandle &Other) const |
| ENGINE_API bool | operator!= (const FInputDevicePropertyHandle &Other) const |
| ENGINE_API FString | ToString () const |
Static Public Attributes | |
| static ENGINE_API FInputDevicePropertyHandle | InvalidHandle |
Friends | |
| class | UInputDeviceSubsystem |
| ENGINE_API friend uint32 | GetTypeHash (const FInputDevicePropertyHandle &InHandle) |
A handle to an active input device property that is being used by the InputDeviceSubsytem.
| FInputDevicePropertyHandle::FInputDevicePropertyHandle | ( | ) |
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default |
| uint32 FInputDevicePropertyHandle::GetTypeHash | ( | ) | const |
| bool FInputDevicePropertyHandle::IsValid | ( | ) | const |
Returns true if this handle is valid
| bool FInputDevicePropertyHandle::operator!= | ( | const FInputDevicePropertyHandle & | Other | ) | const |
| bool FInputDevicePropertyHandle::operator== | ( | const FInputDevicePropertyHandle & | Other | ) | const |
| FString FInputDevicePropertyHandle::ToString | ( | ) | const |
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friend |
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An invalid Input Device Property handle