10#include "LODSyncComponent.generated.h"
69 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = LOD, meta=(ScriptName=
"NumLods;NumLODs"))
73 UPROPERTY(EditAnywhere, BlueprintReadWrite, interp, Category = LOD)
77 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = LOD)
85 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = LOD)
90 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = LOD)
94 UFUNCTION(BlueprintCallable, Category =
"Components|SkeletalMesh")
95 ENGINE_API FString GetLODSyncDebugText()
const;
103 int32 CurrentNumLODs = 0;
114 ENGINE_API virtual void OnRegister()
override;
115 ENGINE_API virtual void OnUnregister()
override;
133 void InitializeSyncComponents();
134 void UninitializeSyncComponents();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
ESyncOption
Definition LODSyncComponent.h:26
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition UnrealString.h.inl:34
Definition ActorComponent.h:152
Definition LODSyncComponent.h:64
Definition EngineBaseTypes.h:571
Definition LODSyncComponent.h:37
FComponentSync(const FName &InName, ESyncOption InSyncOption)
Definition LODSyncComponent.h:50
Definition LODSyncComponent.h:14