Go to the source code of this file.
|
| enum class | UE::Landscape::EDirectionIndex : uint8 {
UE::Landscape::Bottom = 0
, UE::Landscape::BottomRight = 1
, UE::Landscape::Right = 2
, UE::Landscape::TopRight = 3
,
UE::Landscape::Top = 4
, UE::Landscape::TopLeft = 5
, UE::Landscape::Left = 6
, UE::Landscape::BottomLeft = 7
,
UE::Landscape::First = 0
, UE::Landscape::Last = 7
, UE::Landscape::Count = 8
, UE::Landscape::FirstEdge = 0
,
UE::Landscape::LastEdge = 6
, UE::Landscape::EdgeCount = 4
, UE::Landscape::FirstCorner = 1
, UE::Landscape::LastCorner = 7
,
UE::Landscape::CornerCount = 4
} |
| |
| enum class | UE::Landscape::EDirectionFlags : uint8 {
UE::Landscape::Bottom = 0x00000001
, UE::Landscape::BottomRight = 0x00000002
, UE::Landscape::Right = 0x00000004
, UE::Landscape::TopRight = 0x00000008
,
UE::Landscape::Top = 0x00000010
, UE::Landscape::TopLeft = 0x00000020
, UE::Landscape::Left = 0x00000040
, UE::Landscape::BottomLeft = 0x00000080
,
UE::Landscape::None = 0
, UE::Landscape::AllCorners = BottomRight | TopRight | TopLeft | BottomLeft
, UE::Landscape::AllEdges = Bottom | Right | Top | Left
, UE::Landscape::All = AllEdges | AllCorners
} |
| |
◆ ENUM_CLASS_FLAGS()
◆ ENUM_RANGE_BY_FIRST_AND_LAST()