UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Classes
|
Namespaces
|
Enumerations
|
Functions
LandscapeEditLayerTypes.h File Reference
#include "
CoreMinimal.h
"
Go to the source code of this file.
Classes
struct
UE::Landscape::EditLayers::FFinalWeightBlendingTargetLayerInfo
struct
UE::Landscape::EditLayers::FMergeEditLayerTargetLayerInfo
struct
UE::Landscape::EditLayers::FHeightmapBlendParams
struct
UE::Landscape::EditLayers::FWeightmapBlendParams
struct
UE::Landscape::EditLayers::FBlendParams
Namespaces
namespace
UE
namespace
UE::Landscape
namespace
UE::Landscape::EditLayers
Enumerations
enum class
UE::Landscape::EditLayers::EHeightmapBlendMode
: uint32 {
UE::Landscape::EditLayers::Additive
= 0 ,
UE::Landscape::EditLayers::LegacyAlphaBlend
,
UE::Landscape::EditLayers::AlphaBlend
,
UE::Landscape::EditLayers::Num
}
enum class
UE::Landscape::EditLayers::EHeightmapAlphaFlags
: uint8 {
UE::Landscape::EditLayers::None
= 0 ,
UE::Landscape::EditLayers::Additive
= 0 ,
UE::Landscape::EditLayers::Min
= (1 << 0) ,
UE::Landscape::EditLayers::Max
= (1 << 1) ,
UE::Landscape::EditLayers::AlphaBlend
= (Min | Max)
}
enum class
UE::Landscape::EditLayers::EWeightmapBlendMode
: uint32 {
UE::Landscape::EditLayers::None
= 0 ,
UE::Landscape::EditLayers::Additive
= 0 ,
UE::Landscape::EditLayers::Subtractive
,
UE::Landscape::EditLayers::Passthrough
,
UE::Landscape::EditLayers::AlphaBlend
,
UE::Landscape::EditLayers::Num
}
enum class
UE::Landscape::EditLayers::EWeightmapAlphaFlags
: uint8 {
UE::Landscape::EditLayers::None
= 0 ,
UE::Landscape::EditLayers::Additive
= 0 ,
UE::Landscape::EditLayers::Min
= (1 << 0) ,
UE::Landscape::EditLayers::Max
= (1 << 1) ,
UE::Landscape::EditLayers::AlphaBlend
= (Min | Max)
}
enum class
UE::Landscape::EditLayers::EWeightmapTargetLayerFlags
: uint32 {
UE::Landscape::EditLayers::IsVisibilityLayer
= (1 << 0) ,
UE::Landscape::EditLayers::IsWeightBlended
= (1 << 1) ,
UE::Landscape::EditLayers::Skip
= (1 << 2) ,
UE::Landscape::EditLayers::IsPremultipliedAlphaWeightBlended
= (1 << 3) ,
UE::Landscape::EditLayers::None
= 0
}
Functions
UE::Landscape::EditLayers::ENUM_CLASS_FLAGS
(
EHeightmapAlphaFlags
)
UE::Landscape::EditLayers::ENUM_CLASS_FLAGS
(
EWeightmapAlphaFlags
)
UE::Landscape::EditLayers::ENUM_CLASS_FLAGS
(
EWeightmapTargetLayerFlags
)
Engine
Source
Runtime
Landscape
Public
LandscapeEditLayerTypes.h
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