UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeGroup.cpp File Reference
#include "LandscapeGroup.h"
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Engine/World.h"
#include "Landscape.h"
#include "LandscapeStreamingProxy.h"
#include "LandscapeEdgeFixup.h"
#include "LandscapePrivate.h"
#include "LandscapeSubsystem.h"
#include "LandscapeEditReadback.h"

Namespaces

namespace  UE
 
namespace  UE::Landscape
 

Macros

#define GROUP_DEBUG_LOG(...)   UE_LOG(LogLandscape, Verbose, __VA_ARGS__)
 
#define GROUP_DEBUG_LOG_DETAIL(...)   do {} while(0)
 

Functions

bool UE::Landscape::ShouldInstallEdgeFixup ()
 
bool UE::Landscape::ShouldPatchStreamingMipEdges ()
 
bool UE::Landscape::ShouldPatchAllLandscapeComponentEdges (bool bResetForNext)
 
FString DirectionFlagsToString (UE::Landscape::EDirectionFlags Flags)
 

Variables

int32 UE::Landscape::GInstallEdgeFixup = 1
 
int32 UE::Landscape::GPatchEdges = 1
 
int32 UE::Landscape::GPatchStreamingMipEdges = 1
 
int32 UE::Landscape::GForcePatchAllEdges = 0
 
int32 UE::Landscape::GAmortizedGroupValidation = 1
 

Macro Definition Documentation

◆ GROUP_DEBUG_LOG

#define GROUP_DEBUG_LOG (   ...)    UE_LOG(LogLandscape, Verbose, __VA_ARGS__)

◆ GROUP_DEBUG_LOG_DETAIL

#define GROUP_DEBUG_LOG_DETAIL (   ...)    do {} while(0)

Function Documentation

◆ DirectionFlagsToString()

FString DirectionFlagsToString ( UE::Landscape::EDirectionFlags  Flags)