9#include "LandscapeSplineActor.generated.h"
23#if WITH_EDITORONLY_DATA
25 UPROPERTY(EditAnywhere, Category =
"Target Landscape")
32 virtual FTransform LandscapeActorToWorld()
const override;
35 virtual bool IsSplineOwnerValid()
const override;
46 virtual void PostRegisterAllComponents()
override;
47 virtual void UnregisterAllComponents(
bool bForReregister =
false)
override;
#define check(expr)
Definition AssertionMacros.h:314
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition LandscapeSplineActor.h:15
virtual FGuid GetLandscapeGuid() const override
Definition LandscapeSplineActor.h:30
Definition PropertyPairsMap.h:13
Definition ILandscapeSplineInterface.h:20
Definition LandscapeInfo.h:109
Definition LandscapeSplinesComponent.h:103
Definition UnrealType.h:6865
Definition ObjectPtr.h:488