#include <LandscapeSplinesComponent.h>
◆ CalcBounds()
◆ CheckSplinesValid()
| void ULandscapeSplinesComponent::CheckSplinesValid |
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◆ GetControlPoints() [1/2]
◆ GetControlPoints() [2/2]
◆ GetSegments() [1/2]
◆ GetSegments() [2/2]
◆ GetSplineMeshComponents()
Get a list of spline mesh components representing this landscape spline (Editor only)
◆ GetSplineOwner()
◆ ModifySplines()
| bool ULandscapeSplinesComponent::ModifySplines |
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bool |
bAlwaysMarkDirty = true | ) |
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◆ OnRegister()
| void ULandscapeSplinesComponent::OnRegister |
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overridevirtual |
◆ PostLoad()
| void ULandscapeSplinesComponent::PostLoad |
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overridevirtual |
◆ Serialize()
◆ FLandscapeSplinesSceneProxy
| friend class FLandscapeSplinesSceneProxy |
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friend |
◆ FLandscapeToolSplines
| friend class FLandscapeToolSplines |
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friend |
◆ ULandscapeInfo
◆ ULandscapeSplineControlPoint
◆ ULandscapeSplineSegment
◆ ControlPoints
◆ CookedForeignMeshComponents
◆ Segments
The documentation for this class was generated from the following files: