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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "GenericPlatform/GenericPlatformStackWalk.h"#include "Misc/Guid.h"#include "Math/RandomStream.h"#include "SceneView.h"#include "UObject/ObjectMacros.h"#include "Templates/Casts.h"#include "UObject/ConstructorHelpers.h"#include "Engine/EngineTypes.h"#include "HitProxies.h"#include "PrimitiveViewRelevance.h"#include "PrimitiveSceneProxy.h"#include "LandscapeProxy.h"#include "Engine/Texture2D.h"#include "PrimitiveDrawingUtils.h"#include "LandscapeComponent.h"#include "LandscapeVersion.h"#include "Components/SplineMeshComponent.h"#include "Components/BillboardComponent.h"#include "Engine/StaticMesh.h"#include "LandscapeSplineProxies.h"#include "LandscapeSplinesComponent.h"#include "LandscapeSplineSegment.h"#include "LandscapeSplineRaster.h"#include "LandscapeSplineControlPoint.h"#include "LandscapePrivate.h"#include "MeshElementCollector.h"#include "ILandscapeSplineInterface.h"#include "ControlPointMeshComponent.h"#include "Engine/CollisionProfile.h"#include "Engine/Engine.h"#include "PhysicsEngine/BodySetup.h"#include "Engine/StaticMeshSocket.h"#include "EngineGlobals.h"#include "TextureResource.h"#include "UObject/FortniteReleaseBranchCustomObjectVersion.h"#include "UObject/UObjectIterator.h"Macros | |
| #define | LOCTEXT_NAMESPACE "Landscape.Splines" |
Variables | |
| int32 | SplinesAlwaysUseBlockAll = 0 |
| int32 | LandscapeSplineToSplineComponentMaxIterations = 200 |
| #define LOCTEXT_NAMESPACE "Landscape.Splines" |
| IMPLEMENT_HIT_PROXY | ( | HLandscapeSplineProxy | , |
| HHitProxy | |||
| ) |
| IMPLEMENT_HIT_PROXY | ( | HLandscapeSplineProxy_ControlPoint | , |
| HLandscapeSplineProxy | |||
| ) |
| IMPLEMENT_HIT_PROXY | ( | HLandscapeSplineProxy_Segment | , |
| HLandscapeSplineProxy | |||
| ) |
| IMPLEMENT_HIT_PROXY | ( | HLandscapeSplineProxy_Tangent | , |
| HLandscapeSplineProxy | |||
| ) |
| int32 LandscapeSplineToSplineComponentMaxIterations = 200 |
| int32 SplinesAlwaysUseBlockAll = 0 |