69 float LayerWidthRatio = 1.f;
76 float LeftSideFalloffFactor = 1.f;
79 float RightSideFalloffFactor = 1.f;
82 float LeftSideLayerFalloffFactor = 0.5f;
85 float RightSideLayerFalloffFactor = 0.5f;
91#if WITH_EDITORONLY_DATA
135 uint8 bHiddenInGame : 1;
142 UPROPERTY(EditAnywhere, Category=
Mesh, AdvancedDisplay, meta=(DisplayName=
"Max Draw Distance"))
154 int32 TranslucencySortPriority;
157 UPROPERTY(EditAnywhere, AdvancedDisplay, Category =
Mesh, meta = (DisplayName =
"Render CustomDepth Pass"))
158 uint8 bRenderCustomDepth : 1;
165 UPROPERTY(EditAnywhere, AdvancedDisplay, Category =
Mesh, meta = (UIMin =
"0", UIMax =
"255",
editcondition =
"bRenderCustomDepth", DisplayName =
"CustomDepth Stencil Value"))
166 int32 CustomDepthStencilValue;
176 UPROPERTY(EditAnywhere, AdvancedDisplay, Category =
VirtualTexture, meta = (DisplayName =
"Virtual Texture LOD Bias", UIMin =
"-7", UIMax =
"8"))
177 int32 VirtualTextureLodBias = 0;
184 UPROPERTY(EditAnywhere, AdvancedDisplay, Category =
VirtualTexture, meta = (DisplayName =
"Virtual Texture Skip Mips", UIMin =
"0", UIMax =
"7"))
185 int32 VirtualTextureCullMips = 0;
188 UPROPERTY(EditAnywhere, AdvancedDisplay, Category =
VirtualTexture, meta = (DisplayName =
"Max Draw Distance in Main Pass"))
189 float VirtualTextureMainPassMaxDrawDistance = 0.f;
196 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
Collision, meta = (ShowOnlyInnerProperties))
225#if WITH_EDITORONLY_DATA
227 UPROPERTY(TextExportTransient, NonPIEDuplicateTransient)
231 UPROPERTY(TextExportTransient, NonPIEDuplicateTransient)
296 friend class FLandscapeToolSplines;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ERuntimeVirtualTextureMainPassType
Definition RuntimeVirtualTextureEnum.h:58
Definition VirtualTextureRecreate.cpp:16
Definition BodyInstance.h:320