UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeSplineConnection Struct Reference

#include <LandscapeSplineControlPoint.h>

Public Member Functions

 FLandscapeSplineConnection ()
 
 FLandscapeSplineConnection (ULandscapeSplineSegment *InSegment, int32 InEnd)
 
bool operator== (const FLandscapeSplineConnection &rhs) const
 
LANDSCAPE_API FLandscapeSplineSegmentConnectionGetNearConnection () const
 
LANDSCAPE_API FLandscapeSplineSegmentConnectionGetFarConnection () const
 

Public Attributes

TObjectPtr< ULandscapeSplineSegmentSegment
 
uint32 End:1
 

Constructor & Destructor Documentation

◆ FLandscapeSplineConnection() [1/2]

FLandscapeSplineConnection::FLandscapeSplineConnection ( )
inline

◆ FLandscapeSplineConnection() [2/2]

FLandscapeSplineConnection::FLandscapeSplineConnection ( ULandscapeSplineSegment InSegment,
int32  InEnd 
)
inline

Member Function Documentation

◆ GetFarConnection()

FLandscapeSplineSegmentConnection & FLandscapeSplineConnection::GetFarConnection ( ) const

◆ GetNearConnection()

FLandscapeSplineSegmentConnection & FLandscapeSplineConnection::GetNearConnection ( ) const

◆ operator==()

bool FLandscapeSplineConnection::operator== ( const FLandscapeSplineConnection rhs) const
inline

Member Data Documentation

◆ End

uint32 FLandscapeSplineConnection::End

◆ Segment

TObjectPtr<ULandscapeSplineSegment> FLandscapeSplineConnection::Segment

The documentation for this struct was generated from the following files: