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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LandscapeTextureStorageProvider.h"#include "LandscapeDataAccess.h"#include "RHIGlobals.h"#include "ContentStreaming.h"#include "LandscapeGroup.h"#include "LandscapePrivate.h"#include "ProfilingDebugging/IoStoreTrace.h"Macros | |
| #define | PROVIDER_DEBUG_LOG(...) UE_LOG(LogLandscape, Verbose, __VA_ARGS__) |
| #define | PROVIDER_DEBUG_LOG_DETAIL(...) do {} while(0) |
Functions | |
| FVector | ComputeTriangleNormal (const FVector &InPoint0, const FVector &InPoint1, const FVector &InPoint2) |
| FVector3f | ComputeGridNormalFromDeltaHeights (float DHDX, float DHDY, int32 MipScale, const FVector &LandscapeGridScale) |
| FVector2f | CalculatePremultU16 (int32 MipIndex, const FVector &LandscapeGridScale) |
| FVector3f | ComputeGridNormalFromDeltaHeightsPremultU16 (int32 DHDX, int32 DHDY, const FVector2f &PremultU16) |
| void | SampleWorldPositionAtOffset (FVector &OutPoint, const uint8 *MipData, int32 X, int32 Y, int32 MipSizeX, const FVector &InLandscapeGridScale) |
| uint16 | DecodeHeightU16 (const FColor *Pixel) |
| void | FastNormalize (FVector3f &V) |
| #define PROVIDER_DEBUG_LOG | ( | ... | ) | UE_LOG(LogLandscape, Verbose, __VA_ARGS__) |
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