UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LevelSequenceBurnIn.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
11#include "LevelSequenceBurnIn.generated.h"
12
16UCLASS(MinimalAPI)
18{
19public:
21
23
25 LEVELSEQUENCE_API void TakeSnapshotsFrom(ALevelSequenceActor& InActor);
26
28 UFUNCTION(BlueprintImplementableEvent, Category="Burn In")
30
32 UFUNCTION(BlueprintNativeEvent, Category="Burn In")
34 virtual TSubclassOf<ULevelSequenceBurnInInitSettings> GetSettingsClass_Implementation() const { return nullptr; }
35
36protected:
37
39 LEVELSEQUENCE_API void OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime);
40
41protected:
42
44 UPROPERTY(BlueprintReadOnly, Category="Burn In")
46
48 UPROPERTY(BlueprintReadOnly, Category="Burn In")
49 TObjectPtr<ALevelSequenceActor> LevelSequenceActor;
50};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition LevelSequenceActor.h:71
Definition UObjectGlobals.h:1292
Definition SubclassOf.h:30
Definition LevelSequenceActor.h:25
Definition LevelSequenceBurnIn.h:18
Definition MovieSceneSequencePlayer.h:180
Definition Object.h:95
Definition UserWidget.h:284
Definition FrameTime.h:16
Definition LevelSequencePlayer.h:34
Definition ObjectPtr.h:488