UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UMovieSceneSequencePlayer Class Reference

#include <MovieSceneSequencePlayer.h>

+ Inheritance diagram for UMovieSceneSequencePlayer:

Classes

struct  FMovieSceneUpdateArgs
 
struct  FServerTimeSample
 

Public Member Functions

MOVIESCENE_API UMovieSceneSequencePlayer (const FObjectInitializer &)
 
virtual MOVIESCENE_API ~UMovieSceneSequencePlayer ()
 
MOVIESCENE_API void Play ()
 
MOVIESCENE_API void PlayReverse ()
 
MOVIESCENE_API void ChangePlaybackDirection ()
 
MOVIESCENE_API void PlayLooping (int32 NumLoops=-1)
 
MOVIESCENE_API void Pause ()
 
MOVIESCENE_API void Scrub ()
 
MOVIESCENE_API void Stop ()
 
MOVIESCENE_API void StopAtCurrentTime ()
 
MOVIESCENE_API void GoToEndAndStop ()
 
MOVIESCENE_API FQualifiedFrameTime GetCurrentTime () const
 
MOVIESCENE_API FQualifiedFrameTime GetDuration () const
 
MOVIESCENE_API int32 GetFrameDuration () const
 
FFrameRate GetFrameRate () const
 
MOVIESCENE_API void SetFrameRate (FFrameRate FrameRate)
 
FQualifiedFrameTime GetStartTime () const
 
FQualifiedFrameTime GetEndTime () const
 
MOVIESCENE_API void SetWeight (double InWeight)
 
MOVIESCENE_API void RemoveWeight ()
 
MOVIESCENE_API void SetWeight (double InWeight, FMovieSceneSequenceID SequenceID)
 
MOVIESCENE_API void RemoveWeight (FMovieSceneSequenceID SequenceID)
 
MOVIESCENE_API void SetFrameRange (int32 StartFrame, int32 Duration, float SubFrames=0.f)
 
MOVIESCENE_API void SetTimeRange (float StartTime, float Duration)
 
MOVIESCENE_API void PlayTo (FMovieSceneSequencePlaybackParams PlaybackParams, FMovieSceneSequencePlayToParams PlayToParams)
 
MOVIESCENE_API void SetPlaybackPosition (FMovieSceneSequencePlaybackParams PlaybackParams)
 
MOVIESCENE_API void RestoreState ()
 
MOVIESCENE_API void SetCompletionModeOverride (EMovieSceneCompletionModeOverride CompletionModeOverride)
 
MOVIESCENE_API EMovieSceneCompletionModeOverride GetCompletionModeOverride () const
 
MOVIESCENE_API bool IsPlaying () const
 
MOVIESCENE_API bool IsPaused () const
 
MOVIESCENE_API bool IsReversed () const
 
MOVIESCENE_API float GetPlayRate () const
 
MOVIESCENE_API void SetPlayRate (float PlayRate)
 
MOVIESCENE_API bool GetHideHud () const
 
MOVIESCENE_API void SetHideHud (bool HideHud)
 
void SetDisableCameraCuts (bool bInDisableCameraCuts)
 
bool GetDisableCameraCuts ()
 
 DECLARE_EVENT_ThreeParams (UMovieSceneSequencePlayer, FOnMovieSceneSequencePlayerUpdated, const UMovieSceneSequencePlayer &, FFrameTime, FFrameTime)
 
FOnMovieSceneSequencePlayerUpdatedOnSequenceUpdated () const
 
MOVIESCENE_API TArray< UObject * > GetBoundObjects (FMovieSceneObjectBindingID ObjectBinding)
 
MOVIESCENE_API TArray< FMovieSceneObjectBindingIDGetObjectBindings (UObject *InObject)
 
MOVIESCENE_API void RequestInvalidateBinding (FMovieSceneObjectBindingID ObjectBinding)
 
MOVIESCENE_API void InitializeForTick (UObject *Context)
 
MOVIESCENE_API void SetPlaybackSettings (const FMovieSceneSequencePlaybackSettings &InSettings)
 
MOVIESCENE_API void Initialize (UMovieSceneSequence *InSequence)
 
MOVIESCENE_API void Initialize (UMovieSceneSequence *InSequence, const FMovieSceneSequencePlaybackSettings &InSettings)
 
MOVIESCENE_API void Update (const float DeltaSeconds)
 
MOVIESCENE_API void UpdateAsync (const float DeltaSeconds)
 
MOVIESCENE_API void TearDown ()
 
MOVIESCENE_API bool IsValid () const
 
UMovieSceneSequenceGetSequence () const
 
MOVIESCENE_API FString GetSequenceName (bool bAddClientInfo=false) const
 
UMovieSceneSequenceTickManagerGetTickManager () const
 
MOVIESCENE_API void SetPlaybackClient (TScriptInterface< IMovieScenePlaybackClient > InPlaybackClient)
 
MOVIESCENE_API TSharedPtr< FMovieSceneTimeControllerGetTimeController () const
 
MOVIESCENE_API void SetTimeController (TSharedPtr< FMovieSceneTimeController > InTimeController)
 
MOVIESCENE_API void SetTimeControllerDirectly (TSharedPtr< FMovieSceneTimeController > InTimeController)
 
MOVIESCENE_API void SetIgnorePlaybackReplication (bool bState)
 
virtual FMovieSceneRootEvaluationTemplateInstanceGetEvaluationTemplate () override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IMovieScenePlayer
MOVIESCENE_API IMovieScenePlayer ()
 
virtual MOVIESCENE_API ~IMovieScenePlayer ()
 
virtual MOVIESCENE_API void ResolveBoundObjects (const FGuid &InBindingId, FMovieSceneSequenceID SequenceID, UMovieSceneSequence &Sequence, UObject *ResolutionContext, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
const IMovieScenePlaybackClientGetPlaybackClient () const
 
virtual void OnObjectSpawned (UObject *InObject, const FMovieSceneEvaluationOperand &Operand)
 
virtual void NotifyBindingUpdate (const FGuid &InGuid, FMovieSceneSequenceIDRef InSequenceID, TArrayView< TWeakObjectPtr<> > Objects) override
 
virtual void NotifyBindingsChanged () override
 
FMovieSceneEvaluationOperandGetBindingOverride (const FMovieSceneEvaluationOperand &InOperand)
 
void AddBindingOverride (const FMovieSceneEvaluationOperand &InOperand, const FMovieSceneEvaluationOperand &InOverrideOperand)
 
void RemoveBindingOverride (const FMovieSceneEvaluationOperand &InOperand)
 
void ResetDirectorInstances ()
 
UObjectGetOrCreateDirectorInstance (TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState, FMovieSceneSequenceIDRef SequenceID)
 
virtual MOVIESCENE_API void PopulateUpdateFlags (UE::MovieScene::ESequenceInstanceUpdateFlags &OutFlags)
 
virtual UObjectGetPlaybackContext () const
 
virtual MOVIESCENE_API TArray< UObject * > GetEventContexts () const
 
virtual MOVIESCENE_API bool IsDisablingEventTriggers (FFrameTime &DisabledUntilTime) const
 
virtual bool IsPreview () const
 
virtual MOVIESCENE_API FGuid CreateBinding (UMovieSceneSequence *InSequence, UObject *InObject)
 
MOVIESCENE_API TArrayView< TWeakObjectPtr<> > FindBoundObjects (const FGuid &ObjectBindingID, FMovieSceneSequenceIDRef SequenceID)
 
TArrayView< TWeakObjectPtr<> > FindBoundObjects (const FMovieSceneEvaluationOperand &Operand)
 
FGuid FindObjectId (UObject &InObject, FMovieSceneSequenceIDRef SequenceID)
 
FGuid FindCachedObjectId (UObject &InObject, FMovieSceneSequenceIDRef SequenceID)
 
void SavePreAnimatedState (UObject &InObject, FMovieSceneAnimTypeID InTokenType, const IMovieScenePreAnimatedTokenProducer &InProducer)
 
void SavePreAnimatedState (FMovieSceneAnimTypeID InTokenType, const IMovieScenePreAnimatedGlobalTokenProducer &InProducer)
 
void RestorePreAnimatedState ()
 
void DiscardPreAnimatedState ()
 
MOVIESCENE_API void InvalidateCachedData ()
 
MOVIESCENE_API bool IsEvaluating () const
 
MOVIESCENE_API TSharedPtr< UE::MovieScene::FSharedPlaybackStateFindSharedPlaybackState ()
 
MOVIESCENE_API TSharedPtr< const UE::MovieScene::FSharedPlaybackStateFindSharedPlaybackState () const
 
MOVIESCENE_API TSharedRef< UE::MovieScene::FSharedPlaybackStateGetSharedPlaybackState ()
 
MOVIESCENE_API TSharedRef< const UE::MovieScene::FSharedPlaybackStateGetSharedPlaybackState () const
 
uint16 GetUniqueIndex () const
 
virtual MOVIESCENE_API void InitializeRootInstance (TSharedRef< UE::MovieScene::FSharedPlaybackState > NewSharedPlaybackState)
 
virtual bool CanUpdateCameraCut () const
 
virtual void UpdateCameraCut (UObject *CameraObject, UObject *UnlockIfCameraObject=nullptr, bool bJumpCut=false)
 
virtual void UpdateCameraCut (UObject *CameraObject, const EMovieSceneCameraCutParams &CameraCutParams)
 
MOVIESCENE_API FMovieSceneEvaluationStateGetEvaluationState ()
 
MOVIESCENE_API UE::MovieScene::IStaticBindingOverridesPlaybackCapabilityGetStaticBindingOverrides ()
 

Public Attributes

TScriptInterface< IMovieSceneSequencePlayerObserverObserver
 
FOnMovieSceneSequencePlayerEvent OnPlay
 
FOnMovieSceneSequencePlayerEvent OnPlayReverse
 
FOnMovieSceneSequencePlayerEvent OnStop
 
FOnMovieSceneSequencePlayerEvent OnPause
 
FOnMovieSceneSequencePlayerEvent OnFinished
 
FOnMovieSceneSequencePlayerNativeEvent OnNativeFinished
 
- Public Attributes inherited from IMovieScenePlayer
FMovieSceneEvaluationState State
 
FMovieScenePreAnimatedState PreAnimatedState
 
TMap< FMovieSceneEvaluationOperand, FMovieSceneEvaluationOperand > & BindingOverrides
 

Protected Types

enum class  ETimeControllerState { ReadyToPlay , PreparingToPlay }
 

Protected Member Functions

MOVIESCENE_API void PlayInternal ()
 
MOVIESCENE_API void StopInternal (FFrameTime TimeToResetTo)
 
MOVIESCENE_API void FinishPlaybackInternal (FFrameTime TimeToFinishAt)
 
MOVIESCENE_API void UpdateMovieSceneInstance (FMovieSceneEvaluationRange InRange, EMovieScenePlayerStatus::Type PlayerStatus, bool bHasJumped=false, bool bHasLooped=false)
 
virtual MOVIESCENE_API void UpdateMovieSceneInstance (FMovieSceneEvaluationRange InRange, EMovieScenePlayerStatus::Type PlayerStatus, const FMovieSceneUpdateArgs &Args)
 
MOVIESCENE_API void UpdateTimeCursorPosition (FFrameTime NewPosition, EUpdatePositionMethod Method, bool bHasJumpedOverride=false)
 
MOVIESCENE_API bool ShouldStopOrLoop (FFrameTime NewPosition) const
 
MOVIESCENE_API TOptional< TRange< FFrameTime > > GetPauseRange (const FFrameTime &NewPosition) const
 
MOVIESCENE_API TOptional< FFrameTimeGetPauseTimeForNewPosition (const FFrameTime &NewPosition) const
 
MOVIESCENE_API UWorldGetPlaybackWorld () const
 
MOVIESCENE_API FFrameTime GetLastValidTime () const
 
MOVIESCENE_API FFrameRate GetDisplayRate () const
 
MOVIESCENE_API bool NeedsQueueLatentAction () const
 
MOVIESCENE_API void QueueLatentAction (FMovieSceneSequenceLatentActionDelegate Delegate)
 
MOVIESCENE_API void RunLatentActions ()
 
virtual MOVIESCENE_API UMovieSceneEntitySystemLinkerConstructEntitySystemLinker () override
 
virtual MOVIESCENE_API EMovieScenePlayerStatus::Type GetPlaybackStatus () const override
 
virtual MOVIESCENE_API FMovieSceneSpawnRegisterGetSpawnRegister () override
 
virtual UObjectAsUObject () override
 
virtual void SetPlaybackStatus (EMovieScenePlayerStatus::Type InPlaybackStatus) override
 
virtual void SetViewportSettings (const TMap< FViewportClient *, EMovieSceneViewportParams > &ViewportParamsMap) override
 
virtual void GetViewportSettings (TMap< FViewportClient *, EMovieSceneViewportParams > &ViewportParamsMap) const override
 
virtual MOVIESCENE_API void ResolveBoundObjects (UE::UniversalObjectLocator::FResolveParams &ResolveParams, const FGuid &InBindingId, FMovieSceneSequenceID SequenceID, UMovieSceneSequence &Sequence, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const override
 
virtual IMovieScenePlaybackClientGetPlaybackClient () override
 
virtual MOVIESCENE_API bool HasDynamicWeighting () const override
 
virtual MOVIESCENE_API void PreEvaluation (const FMovieSceneContext &Context) override
 
virtual MOVIESCENE_API void PostEvaluation (const FMovieSceneContext &Context) override
 
virtual TScriptInterface< IMovieSceneSequencePlayerObserverGetObserver () override
 
virtual bool IsSupportedForNetworking () const
 
virtual MOVIESCENE_API int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack) override
 
virtual MOVIESCENE_API bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) override
 
virtual MOVIESCENE_API void PostNetReceive () override
 
virtual MOVIESCENE_API void BeginDestroy () override
 
virtual MOVIESCENE_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) override
 
virtual MOVIESCENE_API void TickFromSequenceTickManager (float DeltaSeconds, FMovieSceneEntitySystemRunner *Runner) override
 
virtual bool CanPlay () const
 
virtual void OnStartedPlaying ()
 
virtual void OnLooped ()
 
virtual void OnPaused ()
 
virtual void OnStopped ()
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

TEnumAsByte< EMovieScenePlayerStatus::TypeStatus
 
uint32 bReversePlayback: 1
 
uint32 bPendingOnStartedPlaying: 1
 
ETimeControllerState TimeControllerState
 
uint32 bIsAsyncUpdate: 1
 
uint32 bSkipNextUpdate: 1
 
uint32 bUpdateNetSync: 1
 
uint32 bWarnZeroDuration: 1
 
TObjectPtr< UMovieSceneSequenceSequence
 
FFrameNumber StartTime
 
int32 DurationFrames
 
float DurationSubFrames
 
int32 CurrentNumLoops
 
int32 SerialNumber
 
FMovieSceneSequencePlaybackSettings PlaybackSettings
 
FMovieSceneRootEvaluationTemplateInstance RootTemplateInstance
 
FMovieSceneEntitySystemRunnerCurrentRunner
 
FMovieScenePlaybackPosition PlayPosition
 
TSharedPtr< FMovieSceneSpawnRegisterSpawnRegister
 
TUniquePtr< UE::MovieScene::FSequenceWeightsSequenceWeights
 
TArray< FServerTimeSampleServerTimeSamples
 
float LastEffectiveTimeDilation = 1.0f
 
FMovieSceneSequenceReplProperties NetSyncProps
 
TScriptInterface< IMovieScenePlaybackClientPlaybackClient
 
TObjectPtr< UMovieSceneSequenceTickManagerTickManager
 
FMovieSceneLatentActionManager LatentActionManager
 
TSharedPtr< FMovieSceneTimeControllerTimeController
 
TSharedPtr< FMovieSceneEntitySystemRunnerSynchronousRunner
 
bool bIgnorePlaybackReplication = false
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Static Public Member Functions inherited from IMovieScenePlayer
static MOVIESCENE_API IMovieScenePlayerGet (uint16 InUniqueIndex)
 
static MOVIESCENE_API void Get (TArray< IMovieScenePlayer * > &OutPlayers, bool bOnlyUnstoppedPlayers)
 
static MOVIESCENE_API void SetIsEvaluatingFlag (uint16 InUniqueIndex, bool bIsUpdating)
 

Detailed Description

Abstract class that provides consistent player behaviour for various animation players

Member Enumeration Documentation

◆ ETimeControllerState

Enumerator
ReadyToPlay 
PreparingToPlay 

Constructor & Destructor Documentation

◆ UMovieSceneSequencePlayer()

UMovieSceneSequencePlayer::UMovieSceneSequencePlayer ( const FObjectInitializer Init)

◆ ~UMovieSceneSequencePlayer()

UMovieSceneSequencePlayer::~UMovieSceneSequencePlayer ( )
virtual

Member Function Documentation

◆ AsUObject()

virtual UObject * UMovieSceneSequencePlayer::AsUObject ( )
inlineoverrideprotectedvirtual

Cast this player instance as a UObject if possible

Reimplemented from IMovieScenePlayer.

◆ BeginDestroy()

void UMovieSceneSequencePlayer::BeginDestroy ( )
overrideprotectedvirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ CallRemoteFunction()

bool UMovieSceneSequencePlayer::CallRemoteFunction ( UFunction Function,
void Parms,
FOutParmRec OutParms,
FFrame Stack 
)
overrideprotectedvirtual

Call the actor's function remotely

Parameters
Functionfunction to call
Parmsarguments to the function call
OutParmsout parameter information (irrelevant for RPC's)
Stackstack frame for the function call
Returns
returns true if the function was processed by a NetDriver

Reimplemented from UObject.

◆ CanPlay()

virtual bool UMovieSceneSequencePlayer::CanPlay ( ) const
inlineprotectedvirtual

Reimplemented in ULevelSequencePlayer.

◆ ChangePlaybackDirection()

void UMovieSceneSequencePlayer::ChangePlaybackDirection ( )

Changes the direction of playback (go in reverse if it was going forward, or vice versa)

◆ ConstructEntitySystemLinker()

UMovieSceneEntitySystemLinker * UMovieSceneSequencePlayer::ConstructEntitySystemLinker ( )
overrideprotectedvirtual

Called to retrieve or construct an entity linker for the specified playback context

Reimplemented from IMovieScenePlayer.

◆ DECLARE_EVENT_ThreeParams()

UMovieSceneSequencePlayer::DECLARE_EVENT_ThreeParams ( UMovieSceneSequencePlayer  ,
FOnMovieSceneSequencePlayerUpdated  ,
const UMovieSceneSequencePlayer ,
FFrameTime  ,
FFrameTime   
)

An event that is broadcast each time this level sequence player is updated

◆ FinishPlaybackInternal()

void UMovieSceneSequencePlayer::FinishPlaybackInternal ( FFrameTime  TimeToFinishAt)
protected

◆ GetBoundObjects()

TArray< UObject * > UMovieSceneSequencePlayer::GetBoundObjects ( FMovieSceneObjectBindingID  ObjectBinding)

Retrieve all objects currently bound to the specified binding identifier

◆ GetCompletionModeOverride()

EMovieSceneCompletionModeOverride UMovieSceneSequencePlayer::GetCompletionModeOverride ( ) const

Get the state of the completion mode override

◆ GetCurrentTime()

FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime ( ) const

Get the current playback position

Returns
The current playback position

◆ GetDisableCameraCuts()

bool UMovieSceneSequencePlayer::GetDisableCameraCuts ( )
inline

Set whether to disable camera cuts

◆ GetDisplayRate()

FFrameRate UMovieSceneSequencePlayer::GetDisplayRate ( ) const
protected

◆ GetDuration()

FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration ( ) const

Get the total duration of the sequence

◆ GetEndTime()

FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime ( ) const
inline

Get the offset within the level sequence to finish playing

◆ GetEvaluationTemplate()

virtual FMovieSceneRootEvaluationTemplateInstance & UMovieSceneSequencePlayer::GetEvaluationTemplate ( )
inlineoverridevirtual

Access the evaluation template that we are playing back

Implements IMovieScenePlayer.

◆ GetFrameDuration()

int32 UMovieSceneSequencePlayer::GetFrameDuration ( ) const

Get this sequence's duration in frames

◆ GetFrameRate()

FFrameRate UMovieSceneSequencePlayer::GetFrameRate ( ) const
inline

Get this sequence's display rate.

◆ GetFunctionCallspace()

int32 UMovieSceneSequencePlayer::GetFunctionCallspace ( UFunction Function,
FFrame Stack 
)
overrideprotectedvirtual

Return the space this function should be called. Checks to see if this function should be called locally, remotely, or simply absorbed under the given conditions

Parameters
Functionfunction to call
Stackstack frame for the function call
Returns
bitmask representing all callspaces that apply to this UFunction in the given context

Reimplemented from UObject.

◆ GetHideHud()

bool UMovieSceneSequencePlayer::GetHideHud ( ) const

Get if the hud is hidden during play.

◆ GetLastValidTime()

FFrameTime UMovieSceneSequencePlayer::GetLastValidTime ( ) const
protected

◆ GetObjectBindings()

TArray< FMovieSceneObjectBindingID > UMovieSceneSequencePlayer::GetObjectBindings ( UObject InObject)

Get the object bindings for the requested object

◆ GetObserver()

virtual TScriptInterface< IMovieSceneSequencePlayerObserver > UMovieSceneSequencePlayer::GetObserver ( )
inlineoverrideprotectedvirtual

Reimplemented from IMovieScenePlayer.

◆ GetPauseRange()

TOptional< TRange< FFrameTime > > UMovieSceneSequencePlayer::GetPauseRange ( const FFrameTime NewPosition) const
protected

If the current sequence should pause (due to NewPosition overshooting a previously set ShouldPause) then a range of time that should be evaluated to reach there will be returned, in tick resolution. If we should not pause then the TOptional will be unset.

◆ GetPauseTimeForNewPosition()

TOptional< FFrameTime > UMovieSceneSequencePlayer::GetPauseTimeForNewPosition ( const FFrameTime NewPosition) const
protected

Same as GetPauseRange but returns the next time to update to (the upper or lower bound value of the range returned by GetPauseRange, depending on the playback direction), in tick resolution.

◆ GetPlaybackClient()

virtual IMovieScenePlaybackClient * UMovieSceneSequencePlayer::GetPlaybackClient ( )
inlineoverrideprotectedvirtual

Access the client in charge of playback

Returns
A pointer to the playback client, or nullptr if one is not available

Reimplemented from IMovieScenePlayer.

◆ GetPlaybackStatus()

EMovieScenePlayerStatus::Type UMovieSceneSequencePlayer::GetPlaybackStatus ( ) const
overrideprotectedvirtual
Returns
whether the player is currently playing, scrubbing, etc.

Implements IMovieScenePlayer.

◆ GetPlaybackWorld()

UWorld * UMovieSceneSequencePlayer::GetPlaybackWorld ( ) const
protected

◆ GetPlayRate()

float UMovieSceneSequencePlayer::GetPlayRate ( ) const

Get the playback rate of this player.

◆ GetSequence()

UMovieSceneSequence * UMovieSceneSequencePlayer::GetSequence ( ) const
inline

Access the sequence this player is playing

Returns
the sequence currently assigned to this player

◆ GetSequenceName()

FString UMovieSceneSequencePlayer::GetSequenceName ( bool  bAddClientInfo = false) const

Get the name of the sequence this player is playing

Parameters
bAddClientInfoIf true, add client index if running as a client
Returns
the name of the sequence, or None if no sequence is set

◆ GetSpawnRegister()

FMovieSceneSpawnRegister & UMovieSceneSequencePlayer::GetSpawnRegister ( )
overrideprotectedvirtual

Obtain an object responsible for managing movie scene spawnables

Reimplemented from IMovieScenePlayer.

◆ GetStartTime()

FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime ( ) const
inline

Get the offset within the level sequence to start playing

◆ GetTickManager()

UMovieSceneSequenceTickManager * UMovieSceneSequencePlayer::GetTickManager ( ) const
inline

Access this player's tick manager

◆ GetTimeController()

TSharedPtr< FMovieSceneTimeController > UMovieSceneSequencePlayer::GetTimeController ( ) const

Retrieve the currently assigned time controller

◆ GetViewportSettings()

virtual void UMovieSceneSequencePlayer::GetViewportSettings ( TMap< FViewportClient *, EMovieSceneViewportParams > &  ViewportParamsMap) const
inlineoverrideprotectedvirtual

Reimplemented from IMovieScenePlayer.

◆ GoToEndAndStop()

void UMovieSceneSequencePlayer::GoToEndAndStop ( )

Go to end and stop.

◆ HasDynamicWeighting()

bool UMovieSceneSequencePlayer::HasDynamicWeighting ( ) const
overrideprotectedvirtual

Whether this player utilizes dynamic weighting

Reimplemented from IMovieScenePlayer.

◆ Initialize() [1/2]

void UMovieSceneSequencePlayer::Initialize ( UMovieSceneSequence InSequence)

Initialize this player using its existing playback settings

◆ Initialize() [2/2]

void UMovieSceneSequencePlayer::Initialize ( UMovieSceneSequence InSequence,
const FMovieSceneSequencePlaybackSettings InSettings 
)

Initialize this player with a sequence and some settings

◆ InitializeForTick()

void UMovieSceneSequencePlayer::InitializeForTick ( UObject Context)

Ensure that this player's tick manager is set up correctly for the specified context

◆ IsPaused()

bool UMovieSceneSequencePlayer::IsPaused ( ) const

Check whether the sequence is paused.

◆ IsPlaying()

bool UMovieSceneSequencePlayer::IsPlaying ( ) const

Check whether the sequence is actively playing.

◆ IsReversed()

bool UMovieSceneSequencePlayer::IsReversed ( ) const

Check whether playback is reversed.

◆ IsSupportedForNetworking()

virtual bool UMovieSceneSequencePlayer::IsSupportedForNetworking ( ) const
inlineprotectedvirtual

IsSupportedForNetworking means an object can be referenced over the network

Reimplemented from UObject.

◆ IsValid()

bool UMovieSceneSequencePlayer::IsValid ( ) const

Returns whether this player is valid, i.e. it has been initialized and not torn down yet

◆ NeedsQueueLatentAction()

bool UMovieSceneSequencePlayer::NeedsQueueLatentAction ( ) const
protected

◆ OnLooped()

virtual void UMovieSceneSequencePlayer::OnLooped ( )
inlineprotectedvirtual

◆ OnPaused()

virtual void UMovieSceneSequencePlayer::OnPaused ( )
inlineprotectedvirtual

◆ OnSequenceUpdated()

FOnMovieSceneSequencePlayerUpdated & UMovieSceneSequencePlayer::OnSequenceUpdated ( ) const
inline

◆ OnStartedPlaying()

virtual void UMovieSceneSequencePlayer::OnStartedPlaying ( )
inlineprotectedvirtual

Reimplemented in ULevelSequencePlayer.

◆ OnStopped()

virtual void UMovieSceneSequencePlayer::OnStopped ( )
inlineprotectedvirtual

Reimplemented in ULevelSequencePlayer.

◆ Pause()

void UMovieSceneSequencePlayer::Pause ( )

Pause playback.

◆ Play()

void UMovieSceneSequencePlayer::Play ( )

Start playback forwards from the current time cursor position, using the current play rate.

◆ PlayInternal()

void UMovieSceneSequencePlayer::PlayInternal ( )
protected

◆ PlayLooping()

void UMovieSceneSequencePlayer::PlayLooping ( int32  NumLoops = -1)

Start playback from the current time cursor position, looping the specified number of times.

Parameters
NumLoops- The number of loops to play. -1 indicates infinite looping.

◆ PlayReverse()

void UMovieSceneSequencePlayer::PlayReverse ( )

Reverse playback.

◆ PlayTo()

void UMovieSceneSequencePlayer::PlayTo ( FMovieSceneSequencePlaybackParams  PlaybackParams,
FMovieSceneSequencePlayToParams  PlayToParams 
)

Play from the current position to the requested position and pause. If requested position is before the current position, playback will be reversed. Playback to the requested position will be cancelled if Stop() or Pause() is invoked during this playback.

Parameters
PlaybackParamsThe position settings (ie. the position to play to)

◆ PostEvaluation()

void UMovieSceneSequencePlayer::PostEvaluation ( const FMovieSceneContext Context)
overrideprotectedvirtual

Called by the evaluation system after evaluation has occured

Reimplemented from IMovieScenePlayer.

◆ PostNetReceive()

void UMovieSceneSequencePlayer::PostNetReceive ( )
overrideprotectedvirtual

Called right after receiving a bunch

Reimplemented from UObject.

◆ PreEvaluation()

void UMovieSceneSequencePlayer::PreEvaluation ( const FMovieSceneContext Context)
overrideprotectedvirtual

Called by the evaluation system when evaluation has just started.

Reimplemented from IMovieScenePlayer.

◆ QueueLatentAction()

void UMovieSceneSequencePlayer::QueueLatentAction ( FMovieSceneSequenceLatentActionDelegate  Delegate)
protected

◆ RegisterReplicationFragments()

void UMovieSceneSequencePlayer::RegisterReplicationFragments ( UE::Net::FFragmentRegistrationContext Context,
UE::Net::EFragmentRegistrationFlags  RegistrationFlags 
)
overrideprotectedvirtual

RegisterReplicationFragments is called when we an object is added to the ReplicationSystem, it allows an object to register new or existing ReplicationFragments describing data to be replicated and how it should be accessed For more information about ReplicationFragments see ReplicationFragment.h

Parameters
ContextContext FFragmentRegistrationContext in which FReplicationFragments could be registered
RegistrationFlagsFlags specifying what should be registered in the call

Reimplemented from UObject.

◆ RemoveWeight() [1/2]

void UMovieSceneSequencePlayer::RemoveWeight ( )

Removes a previously assigned weight

◆ RemoveWeight() [2/2]

void UMovieSceneSequencePlayer::RemoveWeight ( FMovieSceneSequenceID  SequenceID)

Removes a previously assigned weight

◆ RequestInvalidateBinding()

void UMovieSceneSequencePlayer::RequestInvalidateBinding ( FMovieSceneObjectBindingID  ObjectBinding)

◆ ResolveBoundObjects()

void UMovieSceneSequencePlayer::ResolveBoundObjects ( UE::UniversalObjectLocator::FResolveParams ResolveParams,
const FGuid InBindingId,
FMovieSceneSequenceID  SequenceID,
UMovieSceneSequence Sequence,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const
overrideprotectedvirtual

Resolve objects bound to the specified binding ID

Parameters
InBindingIdThe ID relating to the object(s) to resolve
OutObjectsContainer to populate with the bound objects

Reimplemented from IMovieScenePlayer.

Reimplemented in ULevelSequencePlayer.

◆ RestoreState()

void UMovieSceneSequencePlayer::RestoreState ( )

Restore any changes made by this player to their original state

◆ RunLatentActions()

void UMovieSceneSequencePlayer::RunLatentActions ( )
protected

◆ Scrub()

void UMovieSceneSequencePlayer::Scrub ( )

Scrub playback.

◆ SetCompletionModeOverride()

void UMovieSceneSequencePlayer::SetCompletionModeOverride ( EMovieSceneCompletionModeOverride  CompletionModeOverride)

Set the state of the completion mode override. Note, setting the state to force restore state will only take effect if the sequence hasn't started playing

◆ SetDisableCameraCuts()

void UMovieSceneSequencePlayer::SetDisableCameraCuts ( bool  bInDisableCameraCuts)
inline

Set whether to disable camera cuts

◆ SetFrameRange()

void UMovieSceneSequencePlayer::SetFrameRange ( int32  StartFrame,
int32  Duration,
float  SubFrames = 0.f 
)

Set the valid play range for this sequence, determined by a starting frame number (in this sequence player's plaback frame), and a number of frames duration

Parameters
StartFrameThe frame number to start playing back the sequence
DurationThe number of frames to play

◆ SetFrameRate()

void UMovieSceneSequencePlayer::SetFrameRate ( FFrameRate  FrameRate)

Set the frame-rate that this player should play with, making all frame numbers in the specified time-space

◆ SetHideHud()

void UMovieSceneSequencePlayer::SetHideHud ( bool  HideHud)

Set if hiding the hud during play.

Parameters
HideHud- The new value of Hide Hud during play.

◆ SetIgnorePlaybackReplication()

void UMovieSceneSequencePlayer::SetIgnorePlaybackReplication ( bool  bState)

Sets whether to listen or ignore playback replication events.

Parameters
bStateIf true, ignores playback replication.

◆ SetPlaybackClient()

void UMovieSceneSequencePlayer::SetPlaybackClient ( TScriptInterface< IMovieScenePlaybackClient InPlaybackClient)

Assign a playback client interface for this sequence player, defining instance data and binding overrides

◆ SetPlaybackPosition()

void UMovieSceneSequencePlayer::SetPlaybackPosition ( FMovieSceneSequencePlaybackParams  PlaybackParams)

Set the current time of the player by evaluating from the current time to the specified time, as if the sequence is playing. Triggers events that lie within the evaluated range. Does not alter the persistent playback status of the player (IsPlaying).

Parameters
PlaybackParamsThe position settings (ie. the position to set playback to)

◆ SetPlaybackSettings()

void UMovieSceneSequencePlayer::SetPlaybackSettings ( const FMovieSceneSequencePlaybackSettings InSettings)

Assign this player's playback settings

◆ SetPlaybackStatus()

virtual void UMovieSceneSequencePlayer::SetPlaybackStatus ( EMovieScenePlayerStatus::Type  InPlaybackStatus)
inlineoverrideprotectedvirtual
Parameters
PlaybackStatusThe playback status to set

Implements IMovieScenePlayer.

◆ SetPlayRate()

void UMovieSceneSequencePlayer::SetPlayRate ( float  PlayRate)

Set the playback rate of this player. Negative values will play the animation in reverse.

Parameters
PlayRate- The new rate of playback for the animation.

◆ SetTimeController()

void UMovieSceneSequencePlayer::SetTimeController ( TSharedPtr< FMovieSceneTimeController InTimeController)

Assign a time controller for this sequence player allowing custom time management implementations. Will reset the supplied time controller to the current time.

◆ SetTimeControllerDirectly()

void UMovieSceneSequencePlayer::SetTimeControllerDirectly ( TSharedPtr< FMovieSceneTimeController InTimeController)

Assign a time controller for this sequence player allowing custom time management implementations. Will not reset the supplied time controller in any way, so the sequence will receive its time directly from the controller.

◆ SetTimeRange()

void UMovieSceneSequencePlayer::SetTimeRange ( float  StartTime,
float  Duration 
)

Set the valid play range for this sequence, determined by a starting time and a duration (in seconds)

Parameters
StartTimeThe time to start playing back the sequence in seconds
DurationThe length to play for

◆ SetViewportSettings()

virtual void UMovieSceneSequencePlayer::SetViewportSettings ( const TMap< FViewportClient *, EMovieSceneViewportParams > &  ViewportParamsMap)
inlineoverrideprotectedvirtual

Reimplemented from IMovieScenePlayer.

◆ SetWeight() [1/2]

void UMovieSceneSequencePlayer::SetWeight ( double  InWeight)

Set a manual weight to be multiplied with all blendable elements within this sequence

Note
: It is recommended that a weight between 0 and 1 is supplied, though this is not enforced
: It is recommended that either FMovieSceneSequencePlaybackSettings::DynamicWeighting should be true for this player or the asset it's playing back should be set to enable dynamic weight to avoid undesirable behavior
Parameters
InWeightThe weight to suuply to all elements in this sequence

◆ SetWeight() [2/2]

void UMovieSceneSequencePlayer::SetWeight ( double  InWeight,
FMovieSceneSequenceID  SequenceID 
)

Set a manual weight to be multiplied with all blendable elements within the specified sequence

Note
: It is recommended that a weight between 0 and 1 is supplied, though this is not enforced
: It is recommended that either FMovieSceneSequencePlaybackSettings::DynamicWeighting should be true for this player or the asset it's playing back should be set to enable dynamic weight to avoid undesirable behavior
Parameters
InWeightThe weight to suuply to all elements in this sequence

◆ ShouldStopOrLoop()

bool UMovieSceneSequencePlayer::ShouldStopOrLoop ( FFrameTime  NewPosition) const
protected

◆ Stop()

void UMovieSceneSequencePlayer::Stop ( )

Stop playback and move the cursor to the end (or start, for reversed playback) of the sequence.

◆ StopAtCurrentTime()

void UMovieSceneSequencePlayer::StopAtCurrentTime ( )

Stop playback without moving the cursor.

◆ StopInternal()

void UMovieSceneSequencePlayer::StopInternal ( FFrameTime  TimeToResetTo)
protected

◆ TearDown()

void UMovieSceneSequencePlayer::TearDown ( )

Perform any tear-down work when this player is no longer (and will never) be needed

◆ TickFromSequenceTickManager()

void UMovieSceneSequencePlayer::TickFromSequenceTickManager ( float  DeltaSeconds,
FMovieSceneEntitySystemRunner Runner 
)
overrideprotectedvirtual

◆ Update()

void UMovieSceneSequencePlayer::Update ( const float  DeltaSeconds)

Update the sequence for the current time, if playing

◆ UpdateAsync()

void UMovieSceneSequencePlayer::UpdateAsync ( const float  DeltaSeconds)

Update the sequence for the current time, if playing, asynchronously

◆ UpdateMovieSceneInstance() [1/2]

void UMovieSceneSequencePlayer::UpdateMovieSceneInstance ( FMovieSceneEvaluationRange  InRange,
EMovieScenePlayerStatus::Type  PlayerStatus,
bool  bHasJumped = false,
bool  bHasLooped = false 
)
protected

◆ UpdateMovieSceneInstance() [2/2]

void UMovieSceneSequencePlayer::UpdateMovieSceneInstance ( FMovieSceneEvaluationRange  InRange,
EMovieScenePlayerStatus::Type  PlayerStatus,
const FMovieSceneUpdateArgs Args 
)
protectedvirtual

Reimplemented in ULevelSequencePlayer.

◆ UpdateTimeCursorPosition()

void UMovieSceneSequencePlayer::UpdateTimeCursorPosition ( FFrameTime  NewPosition,
EUpdatePositionMethod  Method,
bool  bHasJumpedOverride = false 
)
protected

Member Data Documentation

◆ bIgnorePlaybackReplication

bool UMovieSceneSequencePlayer::bIgnorePlaybackReplication = false
protected

When true, ignore playback replication events.

◆ bIsAsyncUpdate

uint32 UMovieSceneSequencePlayer::bIsAsyncUpdate
protected

Set to true when the player is currently in the main level update

◆ bPendingOnStartedPlaying

uint32 UMovieSceneSequencePlayer::bPendingOnStartedPlaying
protected

Set to true to invoke OnStartedPlaying on first update tick for started playing

◆ bReversePlayback

uint32 UMovieSceneSequencePlayer::bReversePlayback
protected

Whether we're currently playing in reverse.

◆ bSkipNextUpdate

uint32 UMovieSceneSequencePlayer::bSkipNextUpdate
protected

Flag that allows the player to tick its time controller without actually evaluating the sequence

◆ bUpdateNetSync

uint32 UMovieSceneSequencePlayer::bUpdateNetSync
protected

Flag that notifies the player to check network synchronization on next update

◆ bWarnZeroDuration

uint32 UMovieSceneSequencePlayer::bWarnZeroDuration
protected

Flag that indicates whether to warn on zero duration playback

◆ CurrentNumLoops

int32 UMovieSceneSequencePlayer::CurrentNumLoops
protected

The number of times we have looped in the current playback

◆ CurrentRunner

FMovieSceneEntitySystemRunner* UMovieSceneSequencePlayer::CurrentRunner
protected

Usually nullptr, but will be set when we are updating inside a TickFromSequenceTickManager call

◆ DurationFrames

int32 UMovieSceneSequencePlayer::DurationFrames
protected

Time (in playback frames) at which to stop playing the sequence (defaults to the upper bound of the sequence's play range)

◆ DurationSubFrames

float UMovieSceneSequencePlayer::DurationSubFrames
protected

◆ LastEffectiveTimeDilation

float UMovieSceneSequencePlayer::LastEffectiveTimeDilation = 1.0f
protected

◆ LatentActionManager

FMovieSceneLatentActionManager UMovieSceneSequencePlayer::LatentActionManager
protected

Local latent action manager for when we're running a blocking sequence

◆ NetSyncProps

FMovieSceneSequenceReplProperties UMovieSceneSequencePlayer::NetSyncProps
protected

Replicated playback status and current time that are replicated to clients

◆ Observer

TScriptInterface<IMovieSceneSequencePlayerObserver> UMovieSceneSequencePlayer::Observer

Obeserver interface used for controlling whether this sequence can be played.

◆ OnFinished

FOnMovieSceneSequencePlayerEvent UMovieSceneSequencePlayer::OnFinished

Event triggered when the level sequence player finishes naturally (without explicitly calling stop)

◆ OnNativeFinished

FOnMovieSceneSequencePlayerNativeEvent UMovieSceneSequencePlayer::OnNativeFinished

Native event triggered when the level sequence player finishes naturally (without explicitly calling stop)

◆ OnPause

FOnMovieSceneSequencePlayerEvent UMovieSceneSequencePlayer::OnPause

Event triggered when the level sequence player is paused

◆ OnPlay

FOnMovieSceneSequencePlayerEvent UMovieSceneSequencePlayer::OnPlay

Event triggered when the level sequence player is played

◆ OnPlayReverse

FOnMovieSceneSequencePlayerEvent UMovieSceneSequencePlayer::OnPlayReverse

Event triggered when the level sequence player is played in reverse

◆ OnStop

FOnMovieSceneSequencePlayerEvent UMovieSceneSequencePlayer::OnStop

Event triggered when the level sequence player is stopped

◆ PlaybackClient

TScriptInterface<IMovieScenePlaybackClient> UMovieSceneSequencePlayer::PlaybackClient
protected

External client pointer in charge of playing back this sequence

◆ PlaybackSettings

FMovieSceneSequencePlaybackSettings UMovieSceneSequencePlayer::PlaybackSettings
protected

Specific playback settings for the animation.

◆ PlayPosition

FMovieScenePlaybackPosition UMovieSceneSequencePlayer::PlayPosition
protected

Play position helper

◆ RootTemplateInstance

FMovieSceneRootEvaluationTemplateInstance UMovieSceneSequencePlayer::RootTemplateInstance
protected

The root template instance we're evaluating

◆ Sequence

TObjectPtr<UMovieSceneSequence> UMovieSceneSequencePlayer::Sequence
protected

The sequence to play back

◆ SequenceWeights

TUniquePtr<UE::MovieScene::FSequenceWeights> UMovieSceneSequencePlayer::SequenceWeights
protected

Sequence Weights

◆ SerialNumber

int32 UMovieSceneSequencePlayer::SerialNumber
protected

The serial number for the current update lifespan It is incremented every time we pass a "gate" such as an RPC call that stops/finishes the sequence.

◆ ServerTimeSamples

TArray<FServerTimeSample> UMovieSceneSequencePlayer::ServerTimeSamples
protected

Array of server sequence times in seconds, with ping compensation baked in. Samples are sorted chronologically with the oldest samples first

◆ SpawnRegister

TSharedPtr<FMovieSceneSpawnRegister> UMovieSceneSequencePlayer::SpawnRegister
protected

Spawn register

◆ StartTime

FFrameNumber UMovieSceneSequencePlayer::StartTime
protected

Time (in playback frames) at which to start playing the sequence (defaults to the lower bound of the sequence's play range)

◆ Status

TEnumAsByte<EMovieScenePlayerStatus::Type> UMovieSceneSequencePlayer::Status
protected

Movie player status.

◆ SynchronousRunner

TSharedPtr<FMovieSceneEntitySystemRunner> UMovieSceneSequencePlayer::SynchronousRunner
protected

(Optional) Synchronous runner to use when no tick manager is in use

◆ TickManager

TObjectPtr<UMovieSceneSequenceTickManager> UMovieSceneSequencePlayer::TickManager
protected

Global tick manager, held here to keep it alive while world sequences are in play

◆ TimeController

TSharedPtr<FMovieSceneTimeController> UMovieSceneSequencePlayer::TimeController
protected

(Optional) Externally supplied time controller

◆ TimeControllerState

ETimeControllerState UMovieSceneSequencePlayer::TimeControllerState
protected

The documentation for this class was generated from the following files: