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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneSequencePlaybackSettings.h>
Public Member Functions | |
| FMovieSceneSequencePlaybackSettings () | |
| MOVIESCENE_API bool | SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot) |
Public Attributes | |
| uint32 | bAutoPlay: 1 |
| FMovieSceneSequenceLoopCount | LoopCount |
| FMovieSceneSequenceTickInterval | TickInterval |
| float | PlayRate |
| float | StartTime |
| uint32 | bRandomStartTime: 1 |
| uint32 | bDisableMovementInput: 1 |
| uint32 | bDisableLookAtInput: 1 |
| uint32 | bHidePlayer: 1 |
| uint32 | bHideHud: 1 |
| uint32 | bDisableCameraCuts: 1 |
| EMovieSceneCompletionModeOverride | FinishCompletionStateOverride = EMovieSceneCompletionModeOverride::None |
| uint32 | bPauseAtEnd: 1 |
| uint32 | bInheritTickIntervalFromOwner: 1 |
| uint32 | bDynamicWeighting: 1 |
Settings for the level sequence player actor.
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inline |
| bool FMovieSceneSequencePlaybackSettings::SerializeFromMismatchedTag | ( | const FPropertyTag & | Tag, |
| FStructuredArchive::FSlot | Slot | ||
| ) |
| uint32 FMovieSceneSequencePlaybackSettings::bAutoPlay |
Auto-play the sequence when created
| uint32 FMovieSceneSequencePlaybackSettings::bDisableCameraCuts |
Disable camera cuts
| uint32 FMovieSceneSequencePlaybackSettings::bDisableLookAtInput |
Disable LookAt Input from player during play
| uint32 FMovieSceneSequencePlaybackSettings::bDisableMovementInput |
Disable Input from player during play
| uint32 FMovieSceneSequencePlaybackSettings::bDynamicWeighting |
Whether to enable dynamic weighting on this player or not
| uint32 FMovieSceneSequencePlaybackSettings::bHideHud |
Hide HUD during play
| uint32 FMovieSceneSequencePlaybackSettings::bHidePlayer |
Hide Player Pawn during play
| uint32 FMovieSceneSequencePlaybackSettings::bInheritTickIntervalFromOwner |
When checked, a custom tick interval can be provided to define how often to update this sequence
| uint32 FMovieSceneSequencePlaybackSettings::bPauseAtEnd |
Pause the sequence when playback reaches the end rather than stopping it
| uint32 FMovieSceneSequencePlaybackSettings::bRandomStartTime |
Start playback at a random time
| EMovieSceneCompletionModeOverride FMovieSceneSequencePlaybackSettings::FinishCompletionStateOverride = EMovieSceneCompletionModeOverride::None |
| FMovieSceneSequenceLoopCount FMovieSceneSequencePlaybackSettings::LoopCount |
Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
| float FMovieSceneSequencePlaybackSettings::PlayRate |
The rate at which to playback the animation
| float FMovieSceneSequencePlaybackSettings::StartTime |
Start playback at the specified offset from the start of the sequence's playback range
| FMovieSceneSequenceTickInterval FMovieSceneSequencePlaybackSettings::TickInterval |
Overridable tick interval for this sequence to update at. When not overridden, the owning actor or component's tick interval will be used