UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSequencePlaybackSettings Struct Reference

#include <MovieSceneSequencePlaybackSettings.h>

Public Member Functions

 FMovieSceneSequencePlaybackSettings ()
 
MOVIESCENE_API bool SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot)
 

Public Attributes

uint32 bAutoPlay: 1
 
FMovieSceneSequenceLoopCount LoopCount
 
FMovieSceneSequenceTickInterval TickInterval
 
float PlayRate
 
float StartTime
 
uint32 bRandomStartTime: 1
 
uint32 bDisableMovementInput: 1
 
uint32 bDisableLookAtInput: 1
 
uint32 bHidePlayer: 1
 
uint32 bHideHud: 1
 
uint32 bDisableCameraCuts: 1
 
EMovieSceneCompletionModeOverride FinishCompletionStateOverride = EMovieSceneCompletionModeOverride::None
 
uint32 bPauseAtEnd: 1
 
uint32 bInheritTickIntervalFromOwner: 1
 
uint32 bDynamicWeighting: 1
 

Detailed Description

Settings for the level sequence player actor.

Constructor & Destructor Documentation

◆ FMovieSceneSequencePlaybackSettings()

FMovieSceneSequencePlaybackSettings::FMovieSceneSequencePlaybackSettings ( )
inline

Member Function Documentation

◆ SerializeFromMismatchedTag()

bool FMovieSceneSequencePlaybackSettings::SerializeFromMismatchedTag ( const FPropertyTag Tag,
FStructuredArchive::FSlot  Slot 
)

Member Data Documentation

◆ bAutoPlay

uint32 FMovieSceneSequencePlaybackSettings::bAutoPlay

Auto-play the sequence when created

◆ bDisableCameraCuts

uint32 FMovieSceneSequencePlaybackSettings::bDisableCameraCuts

Disable camera cuts

◆ bDisableLookAtInput

uint32 FMovieSceneSequencePlaybackSettings::bDisableLookAtInput

Disable LookAt Input from player during play

◆ bDisableMovementInput

uint32 FMovieSceneSequencePlaybackSettings::bDisableMovementInput

Disable Input from player during play

◆ bDynamicWeighting

uint32 FMovieSceneSequencePlaybackSettings::bDynamicWeighting

Whether to enable dynamic weighting on this player or not

◆ bHideHud

uint32 FMovieSceneSequencePlaybackSettings::bHideHud

Hide HUD during play

◆ bHidePlayer

uint32 FMovieSceneSequencePlaybackSettings::bHidePlayer

Hide Player Pawn during play

◆ bInheritTickIntervalFromOwner

uint32 FMovieSceneSequencePlaybackSettings::bInheritTickIntervalFromOwner

When checked, a custom tick interval can be provided to define how often to update this sequence

◆ bPauseAtEnd

uint32 FMovieSceneSequencePlaybackSettings::bPauseAtEnd

Pause the sequence when playback reaches the end rather than stopping it

◆ bRandomStartTime

uint32 FMovieSceneSequencePlaybackSettings::bRandomStartTime

Start playback at a random time

◆ FinishCompletionStateOverride

EMovieSceneCompletionModeOverride FMovieSceneSequencePlaybackSettings::FinishCompletionStateOverride = EMovieSceneCompletionModeOverride::None

◆ LoopCount

FMovieSceneSequenceLoopCount FMovieSceneSequencePlaybackSettings::LoopCount

Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

◆ PlayRate

float FMovieSceneSequencePlaybackSettings::PlayRate

The rate at which to playback the animation

◆ StartTime

float FMovieSceneSequencePlaybackSettings::StartTime

Start playback at the specified offset from the start of the sequence's playback range

◆ TickInterval

FMovieSceneSequenceTickInterval FMovieSceneSequencePlaybackSettings::TickInterval

Overridable tick interval for this sequence to update at. When not overridden, the owning actor or component's tick interval will be used


The documentation for this struct was generated from the following files: