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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneAnimTypeID.h>
Inheritance diagram for FMovieSceneAnimTypeID:Static Public Member Functions | |
| static MOVIESCENE_API FMovieSceneAnimTypeID | Unique () |
| static MOVIESCENE_API FMovieSceneAnimTypeID | Combine (FMovieSceneAnimTypeID A, FMovieSceneAnimTypeID B) |
Protected Member Functions | |
| FMovieSceneAnimTypeID (uint64 *StaticPtr, uint32 Seed=0) | |
| FMovieSceneAnimTypeID () | |
Static Protected Member Functions | |
| static MOVIESCENE_API uint64 | Initialize (uint64 *StaticPtr, uint32 Seed) |
| static MOVIESCENE_API uint64 | GenerateHash (void *StaticPtr, uint32 Seed) |
Protected Attributes | |
| uint64 | ID |
Friends | |
| bool | operator== (FMovieSceneAnimTypeID A, FMovieSceneAnimTypeID B) |
| bool | operator!= (FMovieSceneAnimTypeID A, FMovieSceneAnimTypeID B) |
| uint32 | GetTypeHash (FMovieSceneAnimTypeID In) |
| MOVIESCENE_API FString | LexToString (const FMovieSceneAnimTypeID &) |
Animation type ID that uniquely identifies the type of a change made (ie changing a transform, spawning an object, etc) as part of a sequence evaluation
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Generate a hash from the specified static ptr
Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast
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