UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UMovieSceneSequence Class Reference

#include <MovieSceneSequence.h>

+ Inheritance diagram for UMovieSceneSequence:

Public Types

using FSharedPlaybackState = UE::MovieScene::FSharedPlaybackState
 
- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 

Public Member Functions

MOVIESCENE_API UMovieSceneSequence (const FObjectInitializer &Init)
 
virtual MOVIESCENE_API bool MakeLocatorForObject (UObject *Object, UObject *Context, FUniversalObjectLocator &OutLocator) const
 
MOVIESCENE_API FMovieSceneBindingReferencesGetBindingReferences ()
 
virtual MOVIESCENE_API const FMovieSceneBindingReferencesGetBindingReferences () const
 
void UnloadBoundObject (const UE::UniversalObjectLocator::FResolveParams &ResolveParams, const FGuid &ObjectId, int32 BindingIndex)
 
virtual void LocateBoundObjects (const FGuid &ObjectId, UObject *Context, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
MOVIESCENE_API void LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &ResolveParams, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
TArray< UObject *, TInlineAllocator< 1 > > LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &Context) const
 
virtual MOVIESCENE_API void LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &ResolveParams, TSharedPtr< const FSharedPlaybackState > SharedPlaybackState, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
MOVIESCENE_API FGuid FindPossessableObjectId (UObject &Object, UObject *Context) const
 
virtual MOVIESCENE_API FGuid FindBindingFromObject (UObject *InObject, UObject *Context) const
 
virtual FGuid FindBindingFromObject (UObject *InObject, TSharedRef< const FSharedPlaybackState > SharedPlaybackState) const
 
virtual void GatherExpiredObjects (const FMovieSceneObjectCache &InObjectCache, TArray< FGuid > &OutInvalidIDs) const
 
virtual bool AllowsSpawnableObjects () const
 
virtual bool AllowsCustomBindings () const
 
virtual bool CanRebindPossessable (const FMovieScenePossessable &InPossessable) const
 
virtual bool CanAnimateObject (UObject &InObject) const
 
virtual FGuid CreatePossessable (UObject *ObjectToPossess)
 
virtual FGuid CreateSpawnable (UObject *ObjectToSpawn)
 
virtual UObjectCreateDirectorInstance (TSharedRef< const FSharedPlaybackState > SharedPlaybackState, FMovieSceneSequenceID SequenceID)
 
UObjectCreateDirectorInstance (IMovieScenePlayer &Player, FMovieSceneSequenceID SequenceID)
 
virtual MOVIESCENE_API EMovieSceneServerClientMask OverrideNetworkMask (EMovieSceneServerClientMask InDefaultMask) const
 
MOVIESCENE_API FMovieSceneObjectBindingID FindBindingByTag (FName InBindingName) const
 
MOVIESCENE_API const TArray< FMovieSceneObjectBindingID > & FindBindingsByTag (FName InBindingName) const
 
MOVIESCENE_API FMovieSceneTimecodeSource GetEarliestTimecodeSource () const
 
virtual MOVIESCENE_API void PostLoad () override
 
virtual MOVIESCENE_API void PreSave (FObjectPreSaveContext ObjectSaveContext) override
 
virtual MOVIESCENE_API void BeginDestroy () override
 
virtual MOVIESCENE_API void PostDuplicate (bool bDuplicateForPIE) override
 
virtual MOVIESCENE_API void Serialize (FArchive &Ar) override
 
bool AreParentContextsSignificant () const
 
bool IsPlayableDirectly () const
 
void SetPlayableDirectly (bool bInPlayableDirectly)
 
EMovieSceneSequenceFlags GetFlags () const
 
void SetSequenceFlags (EMovieSceneSequenceFlags InFlags)
 
UMovieSceneCompiledDataGetCompiledData () const
 
UMovieSceneCompiledDataGetOrCreateCompiledData ()
 
MOVIESCENE_API bool IsSubSequenceCompatible (const UMovieSceneSequence &SubSequence) const
 
virtual bool IsCompatibleSubSequence (const UMovieSceneSequence &SubSequence) const
 
virtual bool IsCompatibleAsSubSequence (const UMovieSceneSequence &ParentSequence) const
 
- Public Member Functions inherited from UMovieSceneSignedObject
MOVIESCENE_API UMovieSceneSignedObject (const FObjectInitializer &Init)
 
MOVIESCENE_API void MarkAsChanged ()
 
const FGuidGetSignature () const
 
MOVIESCENE_API void BroadcastChanged ()
 
FOnSignatureChangedOnSignatureChanged ()
 
virtual MOVIESCENE_API void PostInitProperties () override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Public Attributes

virtual void virtual BindPossessableObject(const FGuid &ObjectId, UObject &PossessedObject, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence boo CanPossessObject )(UObject &Object, UObject *InPlaybackContext) const PURE_VIRTUAL(UMovieSceneSequence
 
virtual UMovieSceneGetMovieScene () const PURE_VIRTUAL(UMovieSceneSequence
 
virtual UObjectGetParentObject (UObject *Object) const PURE_VIRTUAL(UMovieSceneSequence
 
virtual void virtual UnbindPossessableObjects(const FGuid &ObjectId) PURE_VIRTUAL(UMovieSceneSequence void virtual UnbindObjects(const FGuid &ObjectId, const TArray< UObject * > &InObjects, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence void virtual UnbindInvalidObjects(const FGuid &ObjectId, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence UObject MakeSpawnableTemplateFromInstance )(UObject &InSourceObject, FName ObjectName)
 
EMovieSceneCompletionMode DefaultCompletionMode
 
- Public Attributes inherited from UMovieSceneSignedObject
UE::MovieScene::TDataEventContainer< UE::MovieScene::ISignedObjectEventHandlerEventHandlers
 

Protected Attributes

bool bParentContextsAreSignificant
 
bool bPlayableDirectly
 
EMovieSceneSequenceFlags SequenceFlags
 

Additional Inherited Members

- Static Public Member Functions inherited from UMovieSceneSignedObject
static MOVIESCENE_API TWeakPtr< UE::MovieScene::IDeferredSignedObjectChangeHandlerGetDeferredHandler ()
 
static MOVIESCENE_API void SetDeferredHandler (TWeakPtr< UE::MovieScene::IDeferredSignedObjectChangeHandler > &&InHandler)
 
static MOVIESCENE_API void AddFlushSignal (TWeakPtr< UE::MovieScene::IDeferredSignedObjectFlushSignal > Signal)
 
static MOVIESCENE_API void ResetImplicitScopedModifyDefer ()
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Detailed Description

Abstract base class for movie scene animations (C++ version).

Member Typedef Documentation

◆ FSharedPlaybackState

Constructor & Destructor Documentation

◆ UMovieSceneSequence()

UMovieSceneSequence::UMovieSceneSequence ( const FObjectInitializer Init)

Member Function Documentation

◆ AllowsCustomBindings()

virtual bool UMovieSceneSequence::AllowsCustomBindings ( ) const
inlinevirtual

Whether the sequence type supports custom bindings.

Returns
true if custom bindings are supported, false if they are not

Reimplemented in ULevelSequence.

◆ AllowsSpawnableObjects()

virtual bool UMovieSceneSequence::AllowsSpawnableObjects ( ) const
inlinevirtual

Whether objects can be spawned at run-time.

Returns
true if objects can be spawned by sequencer, false if only existing objects can be possessed.

Reimplemented in ULevelSequence.

◆ AreParentContextsSignificant()

bool UMovieSceneSequence::AreParentContextsSignificant ( ) const
inline

true if the result of GetParentObject is significant in object resolution for LocateBoundObjects.

◆ BeginDestroy()

void UMovieSceneSequence::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ CanAnimateObject()

virtual bool UMovieSceneSequence::CanAnimateObject ( UObject InObject) const
inlinevirtual

Specifies whether this sequence can animate the object in question (either as a spawnable or possessable)

Parameters
InObjectThe object to check
Returns
true if this object can be animated.

Reimplemented in ULevelSequence.

◆ CanRebindPossessable()

virtual bool UMovieSceneSequence::CanRebindPossessable ( const FMovieScenePossessable InPossessable) const
inlinevirtual

Specifies whether this sequence allows rebinding of the specified possessable

Parameters
InPossessableThe possessable to check
Returns
true if rebinding this possessable is valid at runtime, false otherwise

Reimplemented in ULevelSequence.

◆ CreateDirectorInstance() [1/2]

UObject * UMovieSceneSequence::CreateDirectorInstance ( IMovieScenePlayer Player,
FMovieSceneSequenceID  SequenceID 
)

◆ CreateDirectorInstance() [2/2]

virtual UObject * UMovieSceneSequence::CreateDirectorInstance ( TSharedRef< const FSharedPlaybackState SharedPlaybackState,
FMovieSceneSequenceID  SequenceID 
)
inlinevirtual

Called to retrieve or construct a director instance to be used for the specified player

Reimplemented in ULevelSequence, and UWidgetAnimation.

◆ CreatePossessable()

virtual FGuid UMovieSceneSequence::CreatePossessable ( UObject ObjectToPossess)
inlinevirtual

Called to add a new possessable for the specified object

◆ CreateSpawnable()

virtual FGuid UMovieSceneSequence::CreateSpawnable ( UObject ObjectToSpawn)
inlinevirtual

Called to add a new spawnable for the specified object

◆ FindBindingByTag()

FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag ( FName  InBindingName) const

Find the first object binding ID associated with the specified tag name (set up through RMB->Expose on Object bindings from within sequencer)

◆ FindBindingFromObject() [1/2]

virtual FGuid UMovieSceneSequence::FindBindingFromObject ( UObject InObject,
TSharedRef< const FSharedPlaybackState SharedPlaybackState 
) const
inlinevirtual

Optional method for efficient lookup of an object binding from an actual object in the world

Parameters
ObjectIdThe unique identifier of the object.
SharedPlaybackStateA shared playback state for the binding- create a transient one if necessary.
Returns
The object's guid, or zero guid if the object is not a valid possessable in the current context

Reimplemented in ULevelSequence.

◆ FindBindingFromObject() [2/2]

FGuid UMovieSceneSequence::FindBindingFromObject ( UObject InObject,
UObject Context 
) const
virtual

Reimplemented in ULevelSequence.

◆ FindBindingsByTag()

const TArray< FMovieSceneObjectBindingID > & UMovieSceneSequence::FindBindingsByTag ( FName  InBindingName) const

Find all object binding IDs associated with the specified tag name (set up through RMB->Expose on Object bindings from within sequencer)

◆ FindPossessableObjectId()

FGuid UMovieSceneSequence::FindPossessableObjectId ( UObject Object,
UObject Context 
) const

Attempt to find the guid relating to the specified object

Parameters
ObjectIdThe unique identifier of the object.
ContextOptional context to use to find the required object (for instance, a parent spawnable object or its world)
Returns
The object's guid, or zero guid if the object is not a valid possessable in the current context

◆ GatherExpiredObjects()

virtual void UMovieSceneSequence::GatherExpiredObjects ( const FMovieSceneObjectCache InObjectCache,
TArray< FGuid > &  OutInvalidIDs 
) const
inlinevirtual

Called to validate the specified object cache by removing anything that should be deemed out of date

Parameters
InObjectCacheThe object cache container that contains all the objects currently animated by this sequence
OutInvalidIDs(Out) Array to populate with any object bindings that should be invalidated

Reimplemented in ULevelSequence.

◆ GetBindingReferences() [1/2]

FMovieSceneBindingReferences * UMovieSceneSequence::GetBindingReferences ( )

Retrieve core UOL-based binding references for this sequence type.

◆ GetBindingReferences() [2/2]

const FMovieSceneBindingReferences * UMovieSceneSequence::GetBindingReferences ( ) const
virtual

(Optional) Retrieve core UOL-based binding references for this sequence type.

Reimplemented in ULevelSequence.

◆ GetCompiledData()

UMovieSceneCompiledData * UMovieSceneSequence::GetCompiledData ( ) const

◆ GetEarliestTimecodeSource()

FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource ( ) const

Get the earliest timecode source out of all of the movie scene sections contained within this sequence's movie scene.

◆ GetFlags()

EMovieSceneSequenceFlags UMovieSceneSequence::GetFlags ( ) const
inline

Access the flags that define this sequence's characteristics and behavior

◆ GetOrCreateCompiledData()

UMovieSceneCompiledData * UMovieSceneSequence::GetOrCreateCompiledData ( )

◆ IsCompatibleAsSubSequence()

virtual bool UMovieSceneSequence::IsCompatibleAsSubSequence ( const UMovieSceneSequence ParentSequence) const
inlinevirtual

Sequences can determine if they would be compatible as a subsequence to the given parent sequence.

◆ IsCompatibleSubSequence()

virtual bool UMovieSceneSequence::IsCompatibleSubSequence ( const UMovieSceneSequence SubSequence) const
inlinevirtual

Sequences can determine if the given sequence would be compatible as a subsequence.

◆ IsPlayableDirectly()

bool UMovieSceneSequence::IsPlayableDirectly ( ) const
inline

Check whether this sequence is playable directly outside of a root sub sequence or not

Returns
True if this sequences cooked data will include all the necessary information to be played back on its own, false if this data is not present in cooked builds

◆ IsSubSequenceCompatible()

bool UMovieSceneSequence::IsSubSequenceCompatible ( const UMovieSceneSequence SubSequence) const

Given a sequence, checks if it is compatible as a subsequence to this sequence.

◆ LocateBoundObjects() [1/4]

TArray< UObject *, TInlineAllocator< 1 > > UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
const UE::UniversalObjectLocator::FResolveParams Context 
) const
inline

Locate all the objects that correspond to the specified object ID, using the specified context Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.

Parameters
ObjectIdThe unique identifier of the object.
ContextOptional context to use to find the required object (for instance, a parent spawnable object)
Returns
An array of all bound objects

◆ LocateBoundObjects() [2/4]

void UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
const UE::UniversalObjectLocator::FResolveParams ResolveParams,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const

Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.

Parameters
ObjectIdThe unique identifier of the object.
ParamsResolve parameters specifying the context and fragment-specific parameters
OutObjectsDestination array to add found objects to

◆ LocateBoundObjects() [3/4]

void UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
const UE::UniversalObjectLocator::FResolveParams ResolveParams,
TSharedPtr< const FSharedPlaybackState SharedPlaybackState,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const
virtual

Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.

Parameters
ObjectIdThe unique identifier of the object.
ResolveParamsResolve parameters specifying the context and fragment-specific parameters
SharedPlaybackStateOptional ptr to SharedPlaybackState
OutObjectsDestination array to add found objects to

Reimplemented in ULevelSequence, and UWidgetAnimation.

◆ LocateBoundObjects() [4/4]

virtual void UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
UObject Context,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const
inlinevirtual

Locate all the objects that correspond to the specified object ID, using the specified context. Called when GetBindingReferences() is null.

Parameters
ObjectIdThe unique identifier of the object.
ContextOptional context to use to find the required object (for instance, a parent spawnable object)
OutObjectsDestination array to add found objects to

Reimplemented in ULevelSequence, UTestMovieSceneSequence, and UMovieSceneTestSequence.

◆ MakeLocatorForObject()

bool UMovieSceneSequence::MakeLocatorForObject ( UObject Object,
UObject Context,
FUniversalObjectLocator OutLocator 
) const
virtual

Called when Sequencer has created an object binding for a possessable object

Parameters
ObjectIdThe guid used to map to the possessable object. Note the guid can be bound to multiple objects at once
PossessedObjectThe runtime object which was possessed.
ContextOptional context required to bind the specified object (for instance, a parent spawnable object)
See also
UnbindPossessableObjects

◆ OverrideNetworkMask()

EMovieSceneServerClientMask UMovieSceneSequence::OverrideNetworkMask ( EMovieSceneServerClientMask  InDefaultMask) const
virtual

◆ PostDuplicate()

void UMovieSceneSequence::PostDuplicate ( bool  bDuplicateForPIE)
overridevirtual

Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.

Reimplemented from UObject.

Reimplemented in ULevelSequence.

◆ PostLoad()

void UMovieSceneSequence::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UMovieSceneSignedObject.

Reimplemented in ULevelSequence, and UWidgetAnimation.

◆ PreSave()

void UMovieSceneSequence::PreSave ( FObjectPreSaveContext  SaveContext)
overridevirtual

Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.

Warning
: Objects created from within PreSave will NOT have PreSave called on them!!!

Reimplemented from UObject.

◆ Serialize()

void UMovieSceneSequence::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UObject.

◆ SetPlayableDirectly()

void UMovieSceneSequence::SetPlayableDirectly ( bool  bInPlayableDirectly)
inline

Assign whether this sequence is playable directly outside of a root sub sequence or not

Parameters
bInPlayableDirectlyWhen true, this sequence's cooked data will include all the necessary information to be played back on its own. When false this data will be culled resulting in less memory usage.

◆ SetSequenceFlags()

void UMovieSceneSequence::SetSequenceFlags ( EMovieSceneSequenceFlags  InFlags)
inline

◆ UnloadBoundObject()

void UMovieSceneSequence::UnloadBoundObject ( const UE::UniversalObjectLocator::FResolveParams ResolveParams,
const FGuid ObjectId,
int32  BindingIndex 
)
inline

Unloads an object that has been loaded via a locator.

Member Data Documentation

◆ bParentContextsAreSignificant

bool UMovieSceneSequence::bParentContextsAreSignificant
protected

true if the result of GetParentObject is significant in object resolution for LocateBoundObjects. When true, if GetParentObject returns nullptr, the PlaybackContext will be used for LocateBoundObjects, other wise the object's parent will be used When false, the PlaybackContext will always be used for LocateBoundObjects

◆ bPlayableDirectly

bool UMovieSceneSequence::bPlayableDirectly
protected

When true, this sequence should be compiled as if it is playable directly (outside of a root sequence). When false, various compiled data will be omitted, preventing direct playback at runtime (although will still play as a sub sequence)

◆ CanPossessObject

Called when Sequencer has created an object binding for a possessable object

Parameters
ObjectIdThe guid used to map to the possessable object. Note the guid can be bound to multiple objects at once
PossessedObjectThe runtime object which was possessed.
ContextOptional context required to bind the specified object (for instance, a parent spawnable object)
See also
UnbindPossessableObjects Check whether the given object can be possessed by this animation.
Parameters
ObjectThe object to check.
InPlaybackContextThe current playback context
Returns
true if the object can be possessed, false otherwise.

◆ DefaultCompletionMode

EMovieSceneCompletionMode UMovieSceneSequence::DefaultCompletionMode

◆ GetMovieScene

virtual UMovieScene* UMovieSceneSequence::GetMovieScene() const PURE_VIRTUAL(UMovieSceneSequence

Get the movie scene that controls this animation.

The returned movie scene represents the root movie scene. It may contain additional child movie scenes.

Returns
The movie scene.

◆ GetParentObject

virtual UObject* UMovieSceneSequence::GetParentObject(UObject *Object) const PURE_VIRTUAL(UMovieSceneSequence

Get the logical parent object for the supplied object (not necessarily its outer).

Parameters
ObjectThe object whose parent to get.
Returns
The parent object, or nullptr if the object has no logical parent.

◆ MakeSpawnableTemplateFromInstance

virtual void virtual UnbindPossessableObjects(const FGuid &ObjectId) PURE_VIRTUAL(UMovieSceneSequence void virtual UnbindObjects(const FGuid &ObjectId, const TArray< UObject * > &InObjects, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence void virtual UnbindInvalidObjects(const FGuid &ObjectId, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence UObject UMovieSceneSequence::MakeSpawnableTemplateFromInstance) (UObject &InSourceObject, FName ObjectName)
inline

Unbinds all possessable objects from the provided GUID.

Parameters
ObjectIdThe guid bound to possessable objects that should be removed.
See also
BindPossessableObject Unbinds specific objects from the provided GUID
Parameters
ObjectIdThe guid bound to possessable objects that should be removed.
InObjectsThe objects to unbind.
ContextOptional context required to bind the specified object (for instance, a parent spawnable object) Unbinds specific objects from the provided GUID that do not resolve
ObjectIdThe guid bound to possessable objects that should be removed.
ContextOptional context required to bind the specified object (for instance, a parent spawnable object) Create a spawnable object template from the specified source object
InSourceObjectThe source object to copy
ObjectNameThe name of the object
Returns
A new object template of the specified name

◆ SequenceFlags

EMovieSceneSequenceFlags UMovieSceneSequence::SequenceFlags
protected

Flags used to define this sequence's behavior and characteristics


The documentation for this class was generated from the following files: