UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ULevelSequence Class Reference

#include <LevelSequence.h>

+ Inheritance diagram for ULevelSequence:

Public Member Functions

virtual LEVELSEQUENCE_API void Initialize ()
 
virtual LEVELSEQUENCE_API void BindPossessableObject (const FGuid &ObjectId, UObject &PossessedObject, UObject *Context) override
 
virtual LEVELSEQUENCE_API bool CanPossessObject (UObject &Object, UObject *InPlaybackContext) const override
 
virtual LEVELSEQUENCE_API FGuid FindBindingFromObject (UObject *InObject, UObject *Context) const override
 
virtual LEVELSEQUENCE_API FGuid FindBindingFromObject (UObject *InObject, TSharedRef< const FSharedPlaybackState > SharedPlaybackState) const override
 
virtual LEVELSEQUENCE_API void GatherExpiredObjects (const FMovieSceneObjectCache &InObjectCache, TArray< FGuid > &OutInvalidIDs) const override
 
virtual LEVELSEQUENCE_API UMovieSceneGetMovieScene () const override
 
virtual LEVELSEQUENCE_API UObjectGetParentObject (UObject *Object) const override
 
virtual LEVELSEQUENCE_API void UnbindPossessableObjects (const FGuid &ObjectId) override
 
virtual LEVELSEQUENCE_API void UnbindObjects (const FGuid &ObjectId, const TArray< UObject * > &InObjects, UObject *InContext) override
 
virtual LEVELSEQUENCE_API void UnbindInvalidObjects (const FGuid &ObjectId, UObject *InContext) override
 
virtual LEVELSEQUENCE_API bool AllowsSpawnableObjects () const override
 
virtual LEVELSEQUENCE_API bool AllowsCustomBindings () const override
 
virtual LEVELSEQUENCE_API bool CanRebindPossessable (const FMovieScenePossessable &InPossessable) const override
 
virtual LEVELSEQUENCE_API UObjectMakeSpawnableTemplateFromInstance (UObject &InSourceObject, FName ObjectName) override
 
virtual LEVELSEQUENCE_API bool CanAnimateObject (UObject &InObject) const override
 
virtual LEVELSEQUENCE_API UObjectCreateDirectorInstance (TSharedRef< const FSharedPlaybackState > SharedPlaybackState, FMovieSceneSequenceID SequenceID) override
 
virtual LEVELSEQUENCE_API const FMovieSceneBindingReferencesGetBindingReferences () const override
 
virtual LEVELSEQUENCE_API void PostLoad () override
 
virtual LEVELSEQUENCE_API void PostInitProperties () override
 
virtual LEVELSEQUENCE_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) override
 
virtual LEVELSEQUENCE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
virtual LEVELSEQUENCE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual LEVELSEQUENCE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual LEVELSEQUENCE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
 
virtual LEVELSEQUENCE_API void PostDuplicate (bool bDuplicateForPIE) override
 
LEVELSEQUENCE_API void LocateBoundObjects (const FGuid &ObjectId, UObject *Context, const FLevelSequenceBindingReference::FResolveBindingParams &InResolveBindingParams, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
UObjectFindMetaDataByClass (TSubclassOf< UObject > InClass) const
 
UObjectFindOrAddMetaDataByClass (TSubclassOf< UObject > InClass)
 
UObjectCopyMetaData (UObject *InMetaData)
 
void RemoveMetaDataByClass (TSubclassOf< UObject > InClass)
 
virtual void LocateBoundObjects (const FGuid &ObjectId, UObject *Context, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
MOVIESCENE_API void LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &ResolveParams, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
TArray< UObject *, TInlineAllocator< 1 > > LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &Context) const
 
virtual MOVIESCENE_API void LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &ResolveParams, TSharedPtr< const FSharedPlaybackState > SharedPlaybackState, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
- Public Member Functions inherited from UMovieSceneSequence
MOVIESCENE_API UMovieSceneSequence (const FObjectInitializer &Init)
 
virtual MOVIESCENE_API bool MakeLocatorForObject (UObject *Object, UObject *Context, FUniversalObjectLocator &OutLocator) const
 
MOVIESCENE_API FMovieSceneBindingReferencesGetBindingReferences ()
 
void UnloadBoundObject (const UE::UniversalObjectLocator::FResolveParams &ResolveParams, const FGuid &ObjectId, int32 BindingIndex)
 
MOVIESCENE_API void LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &ResolveParams, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
TArray< UObject *, TInlineAllocator< 1 > > LocateBoundObjects (const FGuid &ObjectId, const UE::UniversalObjectLocator::FResolveParams &Context) const
 
MOVIESCENE_API FGuid FindPossessableObjectId (UObject &Object, UObject *Context) const
 
virtual FGuid CreatePossessable (UObject *ObjectToPossess)
 
virtual FGuid CreateSpawnable (UObject *ObjectToSpawn)
 
UObjectCreateDirectorInstance (IMovieScenePlayer &Player, FMovieSceneSequenceID SequenceID)
 
virtual MOVIESCENE_API EMovieSceneServerClientMask OverrideNetworkMask (EMovieSceneServerClientMask InDefaultMask) const
 
MOVIESCENE_API FMovieSceneObjectBindingID FindBindingByTag (FName InBindingName) const
 
MOVIESCENE_API const TArray< FMovieSceneObjectBindingID > & FindBindingsByTag (FName InBindingName) const
 
MOVIESCENE_API FMovieSceneTimecodeSource GetEarliestTimecodeSource () const
 
virtual MOVIESCENE_API void PreSave (FObjectPreSaveContext ObjectSaveContext) override
 
virtual MOVIESCENE_API void BeginDestroy () override
 
virtual MOVIESCENE_API void Serialize (FArchive &Ar) override
 
bool AreParentContextsSignificant () const
 
bool IsPlayableDirectly () const
 
void SetPlayableDirectly (bool bInPlayableDirectly)
 
EMovieSceneSequenceFlags GetFlags () const
 
void SetSequenceFlags (EMovieSceneSequenceFlags InFlags)
 
UMovieSceneCompiledDataGetCompiledData () const
 
UMovieSceneCompiledDataGetOrCreateCompiledData ()
 
MOVIESCENE_API bool IsSubSequenceCompatible (const UMovieSceneSequence &SubSequence) const
 
virtual bool IsCompatibleSubSequence (const UMovieSceneSequence &SubSequence) const
 
virtual bool IsCompatibleAsSubSequence (const UMovieSceneSequence &ParentSequence) const
 
- Public Member Functions inherited from UMovieSceneSignedObject
MOVIESCENE_API UMovieSceneSignedObject (const FObjectInitializer &Init)
 
MOVIESCENE_API void MarkAsChanged ()
 
const FGuidGetSignature () const
 
MOVIESCENE_API void BroadcastChanged ()
 
FOnSignatureChangedOnSignatureChanged ()
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Public Attributes

TObjectPtr< UMovieSceneMovieScene
 
- Public Attributes inherited from UMovieSceneSequence
virtual void virtual BindPossessableObject(const FGuid &ObjectId, UObject &PossessedObject, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence boo CanPossessObject )(UObject &Object, UObject *InPlaybackContext) const PURE_VIRTUAL(UMovieSceneSequence
 
virtual UMovieSceneGetMovieScene () const PURE_VIRTUAL(UMovieSceneSequence
 
virtual UObjectGetParentObject (UObject *Object) const PURE_VIRTUAL(UMovieSceneSequence
 
virtual void virtual UnbindPossessableObjects(const FGuid &ObjectId) PURE_VIRTUAL(UMovieSceneSequence void virtual UnbindObjects(const FGuid &ObjectId, const TArray< UObject * > &InObjects, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence void virtual UnbindInvalidObjects(const FGuid &ObjectId, UObject *Context) PURE_VIRTUAL(UMovieSceneSequence UObject MakeSpawnableTemplateFromInstance )(UObject &InSourceObject, FName ObjectName)
 
EMovieSceneCompletionMode DefaultCompletionMode
 
- Public Attributes inherited from UMovieSceneSignedObject
UE::MovieScene::TDataEventContainer< UE::MovieScene::ISignedObjectEventHandlerEventHandlers
 

Protected Attributes

FUpgradedLevelSequenceBindingReferences BindingReferences
 
TObjectPtr< UClassDirectorClass
 
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 
- Protected Attributes inherited from UMovieSceneSequence
bool bParentContextsAreSignificant
 
bool bPlayableDirectly
 
EMovieSceneSequenceFlags SequenceFlags
 

Additional Inherited Members

- Public Types inherited from UMovieSceneSequence
using FSharedPlaybackState = UE::MovieScene::FSharedPlaybackState
 
- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UMovieSceneSignedObject
static MOVIESCENE_API TWeakPtr< UE::MovieScene::IDeferredSignedObjectChangeHandlerGetDeferredHandler ()
 
static MOVIESCENE_API void SetDeferredHandler (TWeakPtr< UE::MovieScene::IDeferredSignedObjectChangeHandler > &&InHandler)
 
static MOVIESCENE_API void AddFlushSignal (TWeakPtr< UE::MovieScene::IDeferredSignedObjectFlushSignal > Signal)
 
static MOVIESCENE_API void ResetImplicitScopedModifyDefer ()
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Detailed Description

Movie scene animation for Actors.

Member Function Documentation

◆ AddAssetUserData()

void ULevelSequence::AddAssetUserData ( UAssetUserData InUserData)
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ AllowsCustomBindings()

bool ULevelSequence::AllowsCustomBindings ( ) const
overridevirtual

Whether the sequence type supports custom bindings.

Returns
true if custom bindings are supported, false if they are not

Reimplemented from UMovieSceneSequence.

◆ AllowsSpawnableObjects()

bool ULevelSequence::AllowsSpawnableObjects ( ) const
overridevirtual

Whether objects can be spawned at run-time.

Returns
true if objects can be spawned by sequencer, false if only existing objects can be possessed.

Reimplemented from UMovieSceneSequence.

◆ BindPossessableObject()

void ULevelSequence::BindPossessableObject ( const FGuid ObjectId,
UObject PossessedObject,
UObject Context 
)
overridevirtual

◆ CanAnimateObject()

bool ULevelSequence::CanAnimateObject ( UObject InObject) const
overridevirtual

Specifies whether this sequence can animate the object in question (either as a spawnable or possessable)

Parameters
InObjectThe object to check
Returns
true if this object can be animated.

Reimplemented from UMovieSceneSequence.

◆ CanPossessObject()

bool ULevelSequence::CanPossessObject ( UObject Object,
UObject InPlaybackContext 
) const
overridevirtual

◆ CanRebindPossessable()

bool ULevelSequence::CanRebindPossessable ( const FMovieScenePossessable InPossessable) const
overridevirtual

Specifies whether this sequence allows rebinding of the specified possessable

Parameters
InPossessableThe possessable to check
Returns
true if rebinding this possessable is valid at runtime, false otherwise

Reimplemented from UMovieSceneSequence.

◆ CopyMetaData()

UObject * ULevelSequence::CopyMetaData ( UObject InMetaData)
inline

Copy the specified meta data into this level sequence, overwriting any existing meta-data of the same type Meta-data may implement the ILevelSequenceMetaData interface in order to hook into default ULevelSequence functionality.

Parameters
InMetaData- Existing Metadata Object that you wish to copy into this Level Sequence.
Returns
The newly copied instance of the Metadata that now exists on this sequence.

◆ CreateDirectorInstance()

UObject * ULevelSequence::CreateDirectorInstance ( TSharedRef< const FSharedPlaybackState SharedPlaybackState,
FMovieSceneSequenceID  SequenceID 
)
overridevirtual

Called to retrieve or construct a director instance to be used for the specified player

Reimplemented from UMovieSceneSequence.

◆ FindBindingFromObject() [1/2]

FGuid ULevelSequence::FindBindingFromObject ( UObject InObject,
TSharedRef< const FSharedPlaybackState SharedPlaybackState 
) const
overridevirtual

Optional method for efficient lookup of an object binding from an actual object in the world

Parameters
ObjectIdThe unique identifier of the object.
SharedPlaybackStateA shared playback state for the binding- create a transient one if necessary.
Returns
The object's guid, or zero guid if the object is not a valid possessable in the current context

Reimplemented from UMovieSceneSequence.

◆ FindBindingFromObject() [2/2]

FGuid ULevelSequence::FindBindingFromObject ( UObject InObject,
UObject Context 
) const
overridevirtual

Reimplemented from UMovieSceneSequence.

◆ FindMetaDataByClass()

UObject * ULevelSequence::FindMetaDataByClass ( TSubclassOf< UObject InClass) const
inline

Find meta-data of a particular type for this level sequence instance.

Parameters
InClass- Class that you wish to find the metadata object for.
Returns
An instance of this class if it already exists as metadata on this Level Sequence, otherwise null.

◆ FindOrAddMetaDataByClass()

UObject * ULevelSequence::FindOrAddMetaDataByClass ( TSubclassOf< UObject InClass)
inline

Find meta-data of a particular type for this level sequence instance, adding it if it doesn't already exist.

Parameters
InClass- Class that you wish to find or create the metadata object for.
Returns
An instance of this class as metadata on this Level Sequence.

◆ GatherExpiredObjects()

void ULevelSequence::GatherExpiredObjects ( const FMovieSceneObjectCache InObjectCache,
TArray< FGuid > &  OutInvalidIDs 
) const
overridevirtual

Called to validate the specified object cache by removing anything that should be deemed out of date

Parameters
InObjectCacheThe object cache container that contains all the objects currently animated by this sequence
OutInvalidIDs(Out) Array to populate with any object bindings that should be invalidated

Reimplemented from UMovieSceneSequence.

◆ GetAssetUserDataArray()

const TArray< UAssetUserData * > * ULevelSequence::GetAssetUserDataArray ( ) const
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ GetAssetUserDataOfClass()

UAssetUserData * ULevelSequence::GetAssetUserDataOfClass ( TSubclassOf< UAssetUserData InUserDataClass)
overridevirtual

Returns an instance of the provided AssetUserData class if it's contained in the target asset.

Parameters
InUserDataClassUAssetUserData sub class to get
Returns
The instance of the UAssetUserData class contained, or null if it doesn't exist

Reimplemented from IInterface_AssetUserData.

◆ GetBindingReferences()

const FMovieSceneBindingReferences * ULevelSequence::GetBindingReferences ( ) const
overridevirtual

(Optional) Retrieve core UOL-based binding references for this sequence type.

Reimplemented from UMovieSceneSequence.

◆ GetMovieScene()

UMovieScene * ULevelSequence::GetMovieScene ( ) const
overridevirtual

◆ GetParentObject()

UObject * ULevelSequence::GetParentObject ( UObject Object) const
overridevirtual

◆ Initialize()

void ULevelSequence::Initialize ( )
virtual

Initialize this level sequence.

◆ LocateBoundObjects() [1/5]

TArray< UObject *, TInlineAllocator< 1 > > UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
const UE::UniversalObjectLocator::FResolveParams Context 
) const
inline

Locate all the objects that correspond to the specified object ID, using the specified context Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.

Parameters
ObjectIdThe unique identifier of the object.
ContextOptional context to use to find the required object (for instance, a parent spawnable object)
Returns
An array of all bound objects

◆ LocateBoundObjects() [2/5]

void UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
const UE::UniversalObjectLocator::FResolveParams ResolveParams,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const

Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.

Parameters
ObjectIdThe unique identifier of the object.
ParamsResolve parameters specifying the context and fragment-specific parameters
OutObjectsDestination array to add found objects to

◆ LocateBoundObjects() [3/5]

void UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
const UE::UniversalObjectLocator::FResolveParams ResolveParams,
TSharedPtr< const FSharedPlaybackState SharedPlaybackState,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const
virtual

Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.

Parameters
ObjectIdThe unique identifier of the object.
ResolveParamsResolve parameters specifying the context and fragment-specific parameters
SharedPlaybackStateOptional ptr to SharedPlaybackState
OutObjectsDestination array to add found objects to

Reimplemented from UMovieSceneSequence.

◆ LocateBoundObjects() [4/5]

void ULevelSequence::LocateBoundObjects ( const FGuid ObjectId,
UObject Context,
const FLevelSequenceBindingReference::FResolveBindingParams InResolveBindingParams,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const

◆ LocateBoundObjects() [5/5]

virtual void UMovieSceneSequence::LocateBoundObjects ( const FGuid ObjectId,
UObject Context,
TArray< UObject *, TInlineAllocator< 1 > > &  OutObjects 
) const
inlinevirtual

Locate all the objects that correspond to the specified object ID, using the specified context. Called when GetBindingReferences() is null.

Parameters
ObjectIdThe unique identifier of the object.
ContextOptional context to use to find the required object (for instance, a parent spawnable object)
OutObjectsDestination array to add found objects to

Reimplemented from UMovieSceneSequence.

◆ MakeSpawnableTemplateFromInstance()

UObject * ULevelSequence::MakeSpawnableTemplateFromInstance ( UObject InSourceObject,
FName  ObjectName 
)
overridevirtual

◆ PostDuplicate()

void ULevelSequence::PostDuplicate ( bool  bDuplicateForPIE)
overridevirtual

Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.

Reimplemented from UMovieSceneSequence.

◆ PostInitProperties()

void ULevelSequence::PostInitProperties ( )
overridevirtual

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.

Reimplemented from UMovieSceneSignedObject.

◆ PostLoad()

void ULevelSequence::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UMovieSceneSequence.

◆ RemoveMetaDataByClass()

void ULevelSequence::RemoveMetaDataByClass ( TSubclassOf< UObject InClass)
inline

Remove meta-data of a particular type for this level sequence instance, if it exists

Parameters
InClass- The class type that you wish to remove the metadata for

◆ RemoveUserDataOfClass()

void ULevelSequence::RemoveUserDataOfClass ( TSubclassOf< UAssetUserData InUserDataClass)
overridevirtual

Reimplemented from IInterface_AssetUserData.

◆ Rename()

bool ULevelSequence::Rename ( const TCHAR NewName = nullptr,
UObject NewOuter = nullptr,
ERenameFlags  Flags = REN_None 
)
overridevirtual

Rename this object to a unique name, or change its outer.

Remarks
A unique name will be generated if NewName is null and if either is true: NewOuter is null or NewOuter equals the current outer.
Parameters
NewNameThe new name of the object, if null then NewOuter should be set
NewOuterNew Outer this object will be placed within, if null it will use the current outer
FlagsFlags to specify what happens during the rename

Reimplemented from UObject.

◆ UnbindInvalidObjects()

void ULevelSequence::UnbindInvalidObjects ( const FGuid ObjectId,
UObject InContext 
)
overridevirtual

◆ UnbindObjects()

void ULevelSequence::UnbindObjects ( const FGuid ObjectId,
const TArray< UObject * > &  InObjects,
UObject InContext 
)
overridevirtual

◆ UnbindPossessableObjects()

void ULevelSequence::UnbindPossessableObjects ( const FGuid ObjectId)
overridevirtual

Member Data Documentation

◆ AssetUserData

TArray<TObjectPtr<UAssetUserData> > ULevelSequence::AssetUserData
protected

Array of user data stored with the asset

◆ BindingReferences

FUpgradedLevelSequenceBindingReferences ULevelSequence::BindingReferences
protected

References to bound objects.

◆ DirectorClass

TObjectPtr<UClass> ULevelSequence::DirectorClass
protected

The class that is used to spawn this level sequence's director instance. Director instances are allocated on-demand one per sequence during evaluation and are used by event tracks for triggering events.

◆ MovieScene

TObjectPtr<UMovieScene> ULevelSequence::MovieScene

Pointer to the movie scene that controls this animation.


The documentation for this class was generated from the following files: