UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneEvaluationOperand Struct Reference

#include <MovieSceneEvaluationOperand.h>

Public Member Functions

 FMovieSceneEvaluationOperand ()
 
 FMovieSceneEvaluationOperand (FMovieSceneSequenceIDRef InSequenceID, const FGuid &InObjectBindingID)
 
bool IsValid () const
 

Public Attributes

FGuid ObjectBindingID
 
FMovieSceneSequenceID SequenceID
 

Friends

bool operator== (const FMovieSceneEvaluationOperand &A, const FMovieSceneEvaluationOperand &B)
 
uint32 GetTypeHash (const FMovieSceneEvaluationOperand &In)
 

Detailed Description

Structure that describes an object that is to be animated. Used as an abstraction of the actual objects bound to object bindings.

Constructor & Destructor Documentation

◆ FMovieSceneEvaluationOperand() [1/2]

FMovieSceneEvaluationOperand::FMovieSceneEvaluationOperand ( )
inline

Default Construction

◆ FMovieSceneEvaluationOperand() [2/2]

FMovieSceneEvaluationOperand::FMovieSceneEvaluationOperand ( FMovieSceneSequenceIDRef  InSequenceID,
const FGuid InObjectBindingID 
)
inline

Construction from a sequence ID and an object binding ID

Member Function Documentation

◆ IsValid()

bool FMovieSceneEvaluationOperand::IsValid ( ) const
inline

Check if this operand actually references anything in the sequence

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FMovieSceneEvaluationOperand In)
friend

◆ operator==

bool operator== ( const FMovieSceneEvaluationOperand A,
const FMovieSceneEvaluationOperand B 
)
friend

Member Data Documentation

◆ ObjectBindingID

FGuid FMovieSceneEvaluationOperand::ObjectBindingID

A GUID relating to either a posessable, or a spawnable binding

◆ SequenceID

FMovieSceneSequenceID FMovieSceneEvaluationOperand::SequenceID

The ID of the sequence within which the object binding resides


The documentation for this struct was generated from the following file: