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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieScenePreAnimatedState.h>
Friends | |
| struct | FScopedPreAnimatedCaptureSource |
A class similar to FMovieSceneInstancePreAnimatedState (above), which doesn't manage global pre-animated state requests, deferring those to the other class. This class is mostly for IMovieScenePlayer, for backwards compatibility.
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default |
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delete |
| bool FMovieScenePreAnimatedState::ContainsAnyStateForSequence | ( | ) | const |
| void FMovieScenePreAnimatedState::DiscardEntityTokens | ( | ) |
| void FMovieScenePreAnimatedState::DiscardPreAnimatedState | ( | ) |
| void FMovieScenePreAnimatedState::EnableGlobalPreAnimatedStateCapture | ( | ) |
| UMovieSceneEntitySystemLinker * FMovieScenePreAnimatedState::GetLinker | ( | ) | const |
| void FMovieScenePreAnimatedState::Initialize | ( | UMovieSceneEntitySystemLinker * | Linker, |
| UE::MovieScene::FRootInstanceHandle | InstanceHandle | ||
| ) |
| bool FMovieScenePreAnimatedState::IsCapturingGlobalPreAnimatedState | ( | ) | const |
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delete |
| void FMovieScenePreAnimatedState::RestorePreAnimatedState | ( | ) |
| void FMovieScenePreAnimatedState::RestorePreAnimatedState | ( | UObject & | Object, |
| TFunctionRef< bool(FMovieSceneAnimTypeID)> | InFilter | ||
| ) |
| void FMovieScenePreAnimatedState::SavePreAnimatedState | ( | FMovieSceneAnimTypeID | InTokenType, |
| const IMovieScenePreAnimatedGlobalTokenProducer & | Producer | ||
| ) |
| void FMovieScenePreAnimatedState::SavePreAnimatedState | ( | UObject & | InObject, |
| FMovieSceneAnimTypeID | InTokenType, | ||
| const IMovieScenePreAnimatedTokenProducer & | Producer | ||
| ) |