UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FRootInstanceHandle Struct Reference

#include <MovieSceneSequenceInstanceHandle.h>

+ Inheritance diagram for UE::MovieScene::FRootInstanceHandle:

Public Member Functions

 FRootInstanceHandle ()
 
 FRootInstanceHandle (uint16 InInstanceID, uint16 InInstanceSerial)
 
- Public Member Functions inherited from UE::MovieScene::FInstanceHandle
 FInstanceHandle ()
 
 FInstanceHandle (uint16 InInstanceID, uint16 InInstanceSerial)
 
bool IsValid () const
 

Additional Inherited Members

- Public Attributes inherited from UE::MovieScene::FInstanceHandle
uint16 InstanceID
 
uint16 InstanceSerial
 

Detailed Description

A handle to a root instance of a UMovieSceneSequence. This type should be used where type-safety needs to be enforced for root instances. FRootInstanceHandle is implicitly castable to FInstanceHandle but not visa-versa (even explicitly so).

Constructor & Destructor Documentation

◆ FRootInstanceHandle() [1/2]

UE::MovieScene::FRootInstanceHandle::FRootInstanceHandle ( )
inline

◆ FRootInstanceHandle() [2/2]

UE::MovieScene::FRootInstanceHandle::FRootInstanceHandle ( uint16  InInstanceID,
uint16  InInstanceSerial 
)
inline

The documentation for this struct was generated from the following file: