#include <MovieSceneSequenceInstanceHandle.h>
A handle to an active instance of a UMovieSceneSequence
◆ FInstanceHandle() [1/2]
| UE::MovieScene::FInstanceHandle::FInstanceHandle |
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| ) |
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inline |
◆ FInstanceHandle() [2/2]
| UE::MovieScene::FInstanceHandle::FInstanceHandle |
( |
uint16 |
InInstanceID, |
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uint16 |
InInstanceSerial |
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) |
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inline |
◆ IsValid()
| bool UE::MovieScene::FInstanceHandle::IsValid |
( |
| ) |
const |
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inline |
◆ GetTypeHash
◆ operator!=
◆ operator<
◆ operator==
◆ InstanceID
| uint16 UE::MovieScene::FInstanceHandle::InstanceID |
◆ InstanceSerial
| uint16 UE::MovieScene::FInstanceHandle::InstanceSerial |
The documentation for this struct was generated from the following file: