UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FInstanceHandle Struct Reference

#include <MovieSceneSequenceInstanceHandle.h>

+ Inheritance diagram for UE::MovieScene::FInstanceHandle:

Public Member Functions

 FInstanceHandle ()
 
 FInstanceHandle (uint16 InInstanceID, uint16 InInstanceSerial)
 
bool IsValid () const
 

Public Attributes

uint16 InstanceID
 
uint16 InstanceSerial
 

Friends

bool operator== (FInstanceHandle A, FInstanceHandle B)
 
bool operator!= (FInstanceHandle A, FInstanceHandle B)
 
bool operator< (FInstanceHandle A, FInstanceHandle B)
 
uint32 GetTypeHash (FInstanceHandle In)
 

Detailed Description

A handle to an active instance of a UMovieSceneSequence

Constructor & Destructor Documentation

◆ FInstanceHandle() [1/2]

UE::MovieScene::FInstanceHandle::FInstanceHandle ( )
inline

◆ FInstanceHandle() [2/2]

UE::MovieScene::FInstanceHandle::FInstanceHandle ( uint16  InInstanceID,
uint16  InInstanceSerial 
)
inline

Member Function Documentation

◆ IsValid()

bool UE::MovieScene::FInstanceHandle::IsValid ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FInstanceHandle  In)
friend

◆ operator!=

◆ operator<

bool operator< ( FInstanceHandle  A,
FInstanceHandle  B 
)
friend

◆ operator==

bool operator== ( FInstanceHandle  A,
FInstanceHandle  B 
)
friend

Member Data Documentation

◆ InstanceID

uint16 UE::MovieScene::FInstanceHandle::InstanceID

◆ InstanceSerial

uint16 UE::MovieScene::FInstanceHandle::InstanceSerial

The documentation for this struct was generated from the following file: