5#include "Containers/Map.h"
111 bool bCapturingGlobalPreAnimatedState;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition MovieScenePreAnimatedState.h:26
MOVIESCENE_API bool IsCapturingGlobalPreAnimatedState() const
Definition MovieScenePreAnimatedState.cpp:40
FMovieSceneInstancePreAnimatedState & operator=(const FMovieSceneInstancePreAnimatedState &)=delete
MOVIESCENE_API void RestorePreAnimatedState()
Definition MovieScenePreAnimatedState.cpp:93
MOVIESCENE_API void DiscardPreAnimatedState()
Definition MovieScenePreAnimatedState.cpp:104
MOVIESCENE_API void DiscardAndRemoveEntityTokensForObject(UObject &Object)
Definition MovieScenePreAnimatedState.cpp:210
MOVIESCENE_API void EnableGlobalPreAnimatedStateCapture()
Definition MovieScenePreAnimatedState.cpp:45
MOVIESCENE_API void DiscardEntityTokens()
Definition MovieScenePreAnimatedState.cpp:199
MOVIESCENE_API UMovieSceneEntitySystemLinker * GetLinker() const
Definition MovieScenePreAnimatedState.cpp:35
MOVIESCENE_API ~FMovieSceneInstancePreAnimatedState()
Definition MovieScenePreAnimatedState.cpp:24
FMovieSceneInstancePreAnimatedState(const FMovieSceneInstancePreAnimatedState &)=delete
MOVIESCENE_API void SavePreAnimatedState(UObject &InObject, FMovieSceneAnimTypeID InTokenType, const IMovieScenePreAnimatedTokenProducer &Producer)
Definition MovieScenePreAnimatedState.cpp:61
MOVIESCENE_API bool ContainsAnyStateForSequence() const
Definition MovieScenePreAnimatedState.cpp:235
Definition MovieScenePreAnimatedState.h:120
MOVIESCENE_API void SavePreAnimatedState(UObject &InObject, FMovieSceneAnimTypeID InTokenType, const IMovieScenePreAnimatedTokenProducer &Producer)
Definition MovieScenePreAnimatedState.cpp:271
MOVIESCENE_API void DiscardEntityTokens()
Definition MovieScenePreAnimatedState.cpp:327
MOVIESCENE_API void DiscardPreAnimatedState()
Definition MovieScenePreAnimatedState.cpp:319
FMovieScenePreAnimatedState()=default
MOVIESCENE_API void RestorePreAnimatedState()
Definition MovieScenePreAnimatedState.cpp:287
MOVIESCENE_API bool IsCapturingGlobalPreAnimatedState() const
Definition MovieScenePreAnimatedState.cpp:249
MOVIESCENE_API void DiscardAndRemoveEntityTokensForObject(UObject &Object)
Definition MovieScenePreAnimatedState.cpp:335
MOVIESCENE_API bool ContainsAnyStateForSequence() const
Definition MovieScenePreAnimatedState.cpp:343
MOVIESCENE_API void EnableGlobalPreAnimatedStateCapture()
Definition MovieScenePreAnimatedState.cpp:258
FMovieScenePreAnimatedState & operator=(const FMovieScenePreAnimatedState &)=delete
MOVIESCENE_API UMovieSceneEntitySystemLinker * GetLinker() const
Definition MovieScenePreAnimatedState.cpp:266
FMovieScenePreAnimatedState(const FMovieScenePreAnimatedState &)=delete
Definition AssetRegistryState.h:50
Definition MovieSceneEntitySystemLinker.h:113
Definition MovieSceneAnimTypeID.h:20
Definition MovieSceneEvaluationKey.h:13
Definition MovieSceneSequenceID.h:13
Definition MovieScenePreAnimatedCaptureSource.h:40
Definition MovieSceneExecutionToken.h:82
Definition MovieSceneExecutionToken.h:38
Definition WeakObjectPtrTemplates.h:25
Definition MovieSceneSequenceInstanceHandle.h:58